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		<title><![CDATA[Project Paradise 2 Forum - All Forums]]></title>
		<link>https://forum.project-paradise2.de/</link>
		<description><![CDATA[Project Paradise 2 Forum - https://forum.project-paradise2.de]]></description>
		<pubDate>Thu, 09 Apr 2026 10:36:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Stolen Server Code?]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=48</link>
			<pubDate>Wed, 18 Mar 2026 21:42:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=48</guid>
			<description><![CDATA[I came across an interesting post on Reddit by the user “<span style="color: #e82a1f;" class="mycode_color">DEAMONzWojSKA</span>” claiming that we are using stolen code.<br />
To clarify this: we are not using any stolen code.<br />
The server was rebuilt based on an old game executable. <br />
This means we decompiled the game executable and recreated the network packet structure, allowing us to understand what the client expects.<br />
The rest is largely trial and error. While this process helps us determine what kind of data the game requires, it doesn’t always tell us exactly how everything is intended to work.<br />
With that said, I would ask that before making any false claims, you take a moment to reconsider. <br />
Spreading misinformation is not helpful.]]></description>
			<content:encoded><![CDATA[I came across an interesting post on Reddit by the user “<span style="color: #e82a1f;" class="mycode_color">DEAMONzWojSKA</span>” claiming that we are using stolen code.<br />
To clarify this: we are not using any stolen code.<br />
The server was rebuilt based on an old game executable. <br />
This means we decompiled the game executable and recreated the network packet structure, allowing us to understand what the client expects.<br />
The rest is largely trial and error. While this process helps us determine what kind of data the game requires, it doesn’t always tell us exactly how everything is intended to work.<br />
With that said, I would ask that before making any false claims, you take a moment to reconsider. <br />
Spreading misinformation is not helpful.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server maintenance and update]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=41</link>
			<pubDate>Tue, 17 Jun 2025 10:41:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=41</guid>
			<description><![CDATA[Hello everyone, this is your News!<br />
We have something important to announce!<br />
As many of you know, I’ve been working in the background on the next major update for some time now. <br />
Since I have a long weekend coming up, I’d like to use this opportunity to roll out the update.<br />
In addition to the update, I’ve noticed that the last full server backup was quite a while ago. <br />
It’s definitely time for a new one.<br />
<br />
Here’s the plan:<br />
Thursday: I will create a fresh server backup and archive it properly. <br />
(The server will remain online, but please note that it might experience some temporary sluggishness or reduced performance during the process.)<br />
<br />
Friday morning: I’ll begin the update process. Typically, player activity is low at that time, which makes it the perfect window.<br />
<br />
I’ve scheduled roughly three hours for the update. Why so long?<br />
I’ve decided to build native Linux versions of the services, which means I’ll need to:<br />
<br />
Update the server monitoring tools<br />
Update the server starter<br />
Set up and configure new server builds<br />
Make various additional adjustments<br />
<br />
Because of this, the update will take a bit longer than usual.<br />
Please note: The web interface may not be fully functional right after the update, as some API requests still need to be adjusted. <br />
However, everything should be back to normal by the evening, and you’ll be playing on an improved and optimized server.<br />
I’ll also provide a detailed changelog after the update – it’s quite an extensive list!<br />
<br />
Thanks for your patience and understanding!]]></description>
			<content:encoded><![CDATA[Hello everyone, this is your News!<br />
We have something important to announce!<br />
As many of you know, I’ve been working in the background on the next major update for some time now. <br />
Since I have a long weekend coming up, I’d like to use this opportunity to roll out the update.<br />
In addition to the update, I’ve noticed that the last full server backup was quite a while ago. <br />
It’s definitely time for a new one.<br />
<br />
Here’s the plan:<br />
Thursday: I will create a fresh server backup and archive it properly. <br />
(The server will remain online, but please note that it might experience some temporary sluggishness or reduced performance during the process.)<br />
<br />
Friday morning: I’ll begin the update process. Typically, player activity is low at that time, which makes it the perfect window.<br />
<br />
I’ve scheduled roughly three hours for the update. Why so long?<br />
I’ve decided to build native Linux versions of the services, which means I’ll need to:<br />
<br />
Update the server monitoring tools<br />
Update the server starter<br />
Set up and configure new server builds<br />
Make various additional adjustments<br />
<br />
Because of this, the update will take a bit longer than usual.<br />
Please note: The web interface may not be fully functional right after the update, as some API requests still need to be adjusted. <br />
However, everything should be back to normal by the evening, and you’ll be playing on an improved and optimized server.<br />
I’ll also provide a detailed changelog after the update – it’s quite an extensive list!<br />
<br />
Thanks for your patience and understanding!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[October (24) - March (25)]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=40</link>
			<pubDate>Tue, 25 Mar 2025 22:36:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=40</guid>
			<description><![CDATA[<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Hello everyone,</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">It's been quite a while since the last update report, so it's time to catch up. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As always, I've been working on the server—occasionally on some modding tools—and then back to the server again.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Current Progress</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Most of my time has been dedicated to the lobby server. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As I already showed in a video on Discord, joining houses, races, and lobbies is now stable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I can finally cross that off my list!</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">However, in the process, I introduced new issues with sent invitations, which are now quite sluggish and not always reliable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Since I needed a short break from that, I shifted my focus to Club vs. Club races.</span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> I now understand how they function and how to handle them, but I decided to put them on hold to clear my mind.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Due to the high demand for remaining casino features, I returned to working on the casino server and managed to complete Roulette in just two days. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The rest of the casino-related features should be relatively easy to implement.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">From the survey results, I see that most of you prefer new content over bug fixes. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">While this approach isn’t typically my style, I’m open to a compromise.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What’s Next?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">For now, I will focus on completing the casino. Once that’s done, I’ll revamp the current lobby server to include joining features. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Afterward, I’ll update the entire project to the latest version, which includes:</span></span><br />
<ul class="mycode_list"><li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    The new casino server</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    A proxy server update (with anti-cheat improvements)</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    An updated lobby server</span></span><br />
</li>
</ul>
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Initially, the Club vs. Club races won’t be available, but they will be introduced with the new lobby server, possibly including the relay function to prevent blocked connections. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I hope this is a fair compromise!</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When Will This Be Released?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That depends on my free time. There are still some sync-related issues in the casino server and parts of the lobby server that need to be addressed. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">So, unfortunately, I can’t provide an exact date yet.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That’s all for now! If you have questions, requests, or concerns, feel free to reach out! ?</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Roulette</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XiPraD6ylV8" frameborder="0" allowfullscreen="true"></iframe></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Join/Inite Test's</span></span></div>
<div style="text-align: center;" class="mycode_align">
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/L2v8S_EdCp0" frameborder="0" allowfullscreen="true"></iframe></span></span></div>]]></description>
			<content:encoded><![CDATA[<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Hello everyone,</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">It's been quite a while since the last update report, so it's time to catch up. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As always, I've been working on the server—occasionally on some modding tools—and then back to the server again.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Current Progress</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Most of my time has been dedicated to the lobby server. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As I already showed in a video on Discord, joining houses, races, and lobbies is now stable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I can finally cross that off my list!</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">However, in the process, I introduced new issues with sent invitations, which are now quite sluggish and not always reliable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Since I needed a short break from that, I shifted my focus to Club vs. Club races.</span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> I now understand how they function and how to handle them, but I decided to put them on hold to clear my mind.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Due to the high demand for remaining casino features, I returned to working on the casino server and managed to complete Roulette in just two days. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The rest of the casino-related features should be relatively easy to implement.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">From the survey results, I see that most of you prefer new content over bug fixes. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">While this approach isn’t typically my style, I’m open to a compromise.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What’s Next?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">For now, I will focus on completing the casino. Once that’s done, I’ll revamp the current lobby server to include joining features. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Afterward, I’ll update the entire project to the latest version, which includes:</span></span><br />
<ul class="mycode_list"><li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    The new casino server</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    A proxy server update (with anti-cheat improvements)</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    An updated lobby server</span></span><br />
</li>
</ul>
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Initially, the Club vs. Club races won’t be available, but they will be introduced with the new lobby server, possibly including the relay function to prevent blocked connections. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I hope this is a fair compromise!</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When Will This Be Released?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That depends on my free time. There are still some sync-related issues in the casino server and parts of the lobby server that need to be addressed. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">So, unfortunately, I can’t provide an exact date yet.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That’s all for now! If you have questions, requests, or concerns, feel free to reach out! ?</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Roulette</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XiPraD6ylV8" frameborder="0" allowfullscreen="true"></iframe></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Join/Inite Test's</span></span></div>
<div style="text-align: center;" class="mycode_align">
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/L2v8S_EdCp0" frameborder="0" allowfullscreen="true"></iframe></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[We are hiring!]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=36</link>
			<pubDate>Thu, 13 Feb 2025 22:34:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=36</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">We Are Expanding Our Team – Join Us!</span></span></span><br />
<br />
We are looking for talented individuals to strengthen our team and support our ongoing projects. <br />
If you are passionate about technology, gaming, and development, check out our open positions below:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Web Developer</span></span></span><br />
<br />
We are looking for a skilled web developer with expertise in:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">PHP, JavaScript, CSS, and MySQL</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Developing and maintaining website functionalities.<br />
</li>
<li>Enhancing and managing the <span style="font-weight: bold;" class="mycode_b">login area</span> (User View, Moderation View, Server Administration).<br />
</li>
<li>Implementing various technical improvements and new features.<br />
</li>
</ul>
<br />
<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reverse Engineering Specialist</span></span></span><br />
<br />
Since our game server is built on the original netcode of the game, we are seeking expertise in reverse engineering to optimize and expand our capabilities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Key Skills:</span><br />
<ul class="mycode_list"><li>Experience with <span style="font-weight: bold;" class="mycode_b">Ghidra</span> or similar debugging tools.<br />
</li>
<li>Strong understanding of <span style="font-weight: bold;" class="mycode_b">low-level programming and assembly language</span>.<br />
</li>
<li>Knowledge of game file structures and game logic is a plus.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Server/Tool Developer</span></span></span><br />
<br />
We need developers to support our game server infrastructure by fixing bugs, optimizing performance, and developing essential tools, developer with expertise in: C#, Winform, WPF Applications<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Assisting in <span style="font-weight: bold;" class="mycode_b">game server development and maintenance</span>.<br />
</li>
<li>Identifying and fixing bugs to ensure stability.<br />
</li>
<li>Developing <span style="font-weight: bold;" class="mycode_b">desktop tools</span> for server management, moderation, and game-related utilities.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Gamemaster </span></span><span style="font-size: medium;" class="mycode_size">(<span style="color: #c10300;" class="mycode_color">Limited to 3 Positions</span>)</span></span><br />
<br />
We are looking for dedicated <span style="font-weight: bold;" class="mycode_b">Gamemasters</span> to help manage in-game activities and ensure an engaging player experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><ul class="mycode_list"><li>Managing the <span style="font-weight: bold;" class="mycode_b">Official Racing Center</span> to ensure new races are available every week.<br />
</li>
<li>Monitoring and maintaining the <span style="font-weight: bold;" class="mycode_b">leaderboards</span>.<br />
</li>
<li>Handling various <span style="font-weight: bold;" class="mycode_b">game server-related tasks</span> to improve the player experience.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><ul class="mycode_list"><li>Active <span style="font-weight: bold;" class="mycode_b">Project Paradise 2</span> players.<br />
</li>
<li>Strong knowledge of <span style="font-weight: bold;" class="mycode_b">Test Drive Unlimited 2</span>.<br />
</li>
</ul>
<br />
<span style="color: #ff5f54;" class="mycode_color"><span style="font-size: small;" class="mycode_size">We are also happy to help newcomers get started with programming, as long as they are willing to learn. </span></span> <br />
If you are interested in joining our team and working on exciting projects, we’d love to hear from you!<br />
For serious inquiries, please contact me via message here on the forum or on Discord (Kuxii). I will share further details. <img src="https://forum.project-paradise2.de/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">We Are Expanding Our Team – Join Us!</span></span></span><br />
<br />
We are looking for talented individuals to strengthen our team and support our ongoing projects. <br />
If you are passionate about technology, gaming, and development, check out our open positions below:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Web Developer</span></span></span><br />
<br />
We are looking for a skilled web developer with expertise in:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">PHP, JavaScript, CSS, and MySQL</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Developing and maintaining website functionalities.<br />
</li>
<li>Enhancing and managing the <span style="font-weight: bold;" class="mycode_b">login area</span> (User View, Moderation View, Server Administration).<br />
</li>
<li>Implementing various technical improvements and new features.<br />
</li>
</ul>
<br />
<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reverse Engineering Specialist</span></span></span><br />
<br />
Since our game server is built on the original netcode of the game, we are seeking expertise in reverse engineering to optimize and expand our capabilities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Key Skills:</span><br />
<ul class="mycode_list"><li>Experience with <span style="font-weight: bold;" class="mycode_b">Ghidra</span> or similar debugging tools.<br />
</li>
<li>Strong understanding of <span style="font-weight: bold;" class="mycode_b">low-level programming and assembly language</span>.<br />
</li>
<li>Knowledge of game file structures and game logic is a plus.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Server/Tool Developer</span></span></span><br />
<br />
We need developers to support our game server infrastructure by fixing bugs, optimizing performance, and developing essential tools, developer with expertise in: C#, Winform, WPF Applications<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Assisting in <span style="font-weight: bold;" class="mycode_b">game server development and maintenance</span>.<br />
</li>
<li>Identifying and fixing bugs to ensure stability.<br />
</li>
<li>Developing <span style="font-weight: bold;" class="mycode_b">desktop tools</span> for server management, moderation, and game-related utilities.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Gamemaster </span></span><span style="font-size: medium;" class="mycode_size">(<span style="color: #c10300;" class="mycode_color">Limited to 3 Positions</span>)</span></span><br />
<br />
We are looking for dedicated <span style="font-weight: bold;" class="mycode_b">Gamemasters</span> to help manage in-game activities and ensure an engaging player experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><ul class="mycode_list"><li>Managing the <span style="font-weight: bold;" class="mycode_b">Official Racing Center</span> to ensure new races are available every week.<br />
</li>
<li>Monitoring and maintaining the <span style="font-weight: bold;" class="mycode_b">leaderboards</span>.<br />
</li>
<li>Handling various <span style="font-weight: bold;" class="mycode_b">game server-related tasks</span> to improve the player experience.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><ul class="mycode_list"><li>Active <span style="font-weight: bold;" class="mycode_b">Project Paradise 2</span> players.<br />
</li>
<li>Strong knowledge of <span style="font-weight: bold;" class="mycode_b">Test Drive Unlimited 2</span>.<br />
</li>
</ul>
<br />
<span style="color: #ff5f54;" class="mycode_color"><span style="font-size: small;" class="mycode_size">We are also happy to help newcomers get started with programming, as long as they are willing to learn. </span></span> <br />
If you are interested in joining our team and working on exciting projects, we’d love to hear from you!<br />
For serious inquiries, please contact me via message here on the forum or on Discord (Kuxii). I will share further details. <img src="https://forum.project-paradise2.de/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" />]]></content:encoded>
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		<item>
			<title><![CDATA[Sept. & October (24)]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=23</link>
			<pubDate>Thu, 03 Oct 2024 03:12:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=23</guid>
			<description><![CDATA[A bit late, <br />
but better than never. <br />
Here's a small update on what's been happening behind the scenes over the past few days.<br />
Let's start with the server itself: <br />
I decided to outsource a few more services.<br />
The lobby server showed that this works well, even with the multiproxys. <br />
As a result, I’ve separated the Race and CRC servers. <br />
The CRC server is almost complete and will soon enter the testing phase. <br />
Both player and official races have been revamped again to ensure they run error-free. <br />
The leaderboards have also been revised to guarantee that only the correct stats are recorded, and no incorrect entries can slip through.<br />
Player photos are now almost fully completed, and uploaded house images should now display correctly.<br />
The user blacklist has been finished as well (needed some Fixes). <br />
The DLC system has been implemented and optimized, and several minor bugs have been fixed.<br />
<br />
Since the project is not only about the server, some web work was necessary as well. <br />
However, progress has been slow here, as time is currently limited, and I prefer to focus my available time on the server. <br />
Still, a few features have been added to the new version, such as displaying the weather. <br />
Lobbies for races and free roam have also been made much clearer.<br />
The launcher received a couple of hotfixes as well. As you might have noticed, the server was showing as offline recently due to several DDOS attacks. <br />
To avoid this in the future, I reworked the status ping. The latest update should also finally fix the issue where the launcher wouldn't start for some users.<br />
<br />
Currently, a few more "core" features are being refined or fixed. At the moment, the focus is on the MyTDULive profile, which shows odd values in walkable lobbies of other players. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=31" target="_blank" title="">6BB8BE4B-0919-4B2D-A560-BDD664F126FF.png</a> (Size: 6.82 MB / Downloads: 32)
<!-- end: postbit_attachments_attachment --><br />
<br />
After that, the news section will be updated so that the CRC can be marked as complete. <br />
The clubs have already been migrated, and some bugs have been fixed (they're now an external service). <br />
I had originally hoped to deliver the update before my birthday, but many things would have been unfinished and untested, so I decided to hold off. <br />
We’re not far from completing the entire project (the casino will get a full rework, and only Club vs. Club and house inviting are still missing).]]></description>
			<content:encoded><![CDATA[A bit late, <br />
but better than never. <br />
Here's a small update on what's been happening behind the scenes over the past few days.<br />
Let's start with the server itself: <br />
I decided to outsource a few more services.<br />
The lobby server showed that this works well, even with the multiproxys. <br />
As a result, I’ve separated the Race and CRC servers. <br />
The CRC server is almost complete and will soon enter the testing phase. <br />
Both player and official races have been revamped again to ensure they run error-free. <br />
The leaderboards have also been revised to guarantee that only the correct stats are recorded, and no incorrect entries can slip through.<br />
Player photos are now almost fully completed, and uploaded house images should now display correctly.<br />
The user blacklist has been finished as well (needed some Fixes). <br />
The DLC system has been implemented and optimized, and several minor bugs have been fixed.<br />
<br />
Since the project is not only about the server, some web work was necessary as well. <br />
However, progress has been slow here, as time is currently limited, and I prefer to focus my available time on the server. <br />
Still, a few features have been added to the new version, such as displaying the weather. <br />
Lobbies for races and free roam have also been made much clearer.<br />
The launcher received a couple of hotfixes as well. As you might have noticed, the server was showing as offline recently due to several DDOS attacks. <br />
To avoid this in the future, I reworked the status ping. The latest update should also finally fix the issue where the launcher wouldn't start for some users.<br />
<br />
Currently, a few more "core" features are being refined or fixed. At the moment, the focus is on the MyTDULive profile, which shows odd values in walkable lobbies of other players. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=31" target="_blank" title="">6BB8BE4B-0919-4B2D-A560-BDD664F126FF.png</a> (Size: 6.82 MB / Downloads: 32)
<!-- end: postbit_attachments_attachment --><br />
<br />
After that, the news section will be updated so that the CRC can be marked as complete. <br />
The clubs have already been migrated, and some bugs have been fixed (they're now an external service). <br />
I had originally hoped to deliver the update before my birthday, but many things would have been unfinished and untested, so I decided to hold off. <br />
We’re not far from completing the entire project (the casino will get a full rework, and only Club vs. Club and house inviting are still missing).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[G29 steering wheel]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=22</link>
			<pubDate>Thu, 26 Sep 2024 18:56:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=191">Didier</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=22</guid>
			<description><![CDATA[Hi<br />
Is it possible to configure/play TDU2 with a G29 steering wheel (logitech) ?<br />
<br />
TY]]></description>
			<content:encoded><![CDATA[Hi<br />
Is it possible to configure/play TDU2 with a G29 steering wheel (logitech) ?<br />
<br />
TY]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Current State]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=19</link>
			<pubDate>Sat, 17 Aug 2024 05:21:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=19</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello everyone, </span><br />
<span style="font-size: medium;" class="mycode_size">first of all: another "news" update? No, not really. </span><br />
<span style="font-size: medium;" class="mycode_size">I just wanted to give a quick update on the recent work. </span><br />
<span style="font-size: medium;" class="mycode_size">Since I was on vacation, I dedicated my time—how exactly? </span><br />
<span style="font-size: medium;" class="mycode_size">Well, to the server. Originally, </span><br />
<span style="font-size: medium;" class="mycode_size">I had hoped to release the new update by the end of my vacation, </span><br />
<span style="font-size: medium;" class="mycode_size">but unfortunately, that won’t happen as some things are still not finished and most haven’t been thoroughly tested yet.</span><br />
<span style="font-size: medium;" class="mycode_size">In the past few days, I’ve invested a lot of time into improving the server. </span><br />
<span style="font-size: medium;" class="mycode_size">I’m not sure if I’ve mentioned it before, but I rebuilt the entire server from scratch. </span><br />
<span style="font-size: medium;" class="mycode_size">Some things are pretty much like they used to be, while others have changed. </span><br />
<span style="font-size: medium;" class="mycode_size">Additionally, I’ve continued to extract services from the proxy because it makes more sense, </span><br />
<span style="font-size: medium;" class="mycode_size">especially if a second server instance should run in the future.</span><br />
<span style="font-size: medium;" class="mycode_size">As you know, the lobby server recently received an update, and that’s already the reworked version. </span><br />
<span style="font-size: medium;" class="mycode_size">This means it works with both the "beta proxy" and the "live proxy" without needing to switch servers. </span><br />
<span style="font-size: medium;" class="mycode_size">The file loader and racing service are also new additions, handling files such as images and races centrally and passing them to the respective proxies. </span><br />
<span style="font-size: medium;" class="mycode_size">I’ve made the race server standalone now to make applying updates easier.</span><br />
<span style="font-size: medium;" class="mycode_size">Now, the big question: Where do we stand currently?</span><br />
<span style="font-size: medium;" class="mycode_size">Well, as mentioned, the proxy, file loader, and race server are finished, which is correct. </span><br />
<span style="font-size: medium;" class="mycode_size">The club server has also been completely rewritten, and a few missing elements were discovered here and there. </span><br />
<span style="font-size: medium;" class="mycode_size">That’s about it for now (keep in mind, I’m working alone on the code, server, and website, so this is a big step). </span><br />
<span style="font-size: medium;" class="mycode_size">Since the server was rewritten from scratch, the web interface also needs to be updated. I’ve worked on it intermittently so that at least the "user" functions are working for now.</span><br />
<span style="font-size: medium;" class="mycode_size">What’s left on the list? Well, there are two "servers" still waiting for a rewrite: </span><br />
<span style="font-size: medium;" class="mycode_size">The CRC Center, which will fix some issues and bring the ORC back, and the casino, which will take a bit more work. </span><br />
<span style="font-size: medium;" class="mycode_size">As the old players know, the slots had a different "feel" back then, and that’s what I’m aiming to recreate in PP2.</span><br />
<span style="font-size: medium;" class="mycode_size">Since I’ll be back at work next week, I won’t be able to invest as much time as I did over the past few days. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">So don’t expect a finished update this month.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">A small list of the changes so far? Sure, here it is:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">General:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Proxy Server</span>: Packet handling and player handling have been optimized.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Game Login</span>: In case of forgotten passwords, I’ve added new features that make resetting easier.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Resource Usage</span>: The proxy and external servers have been extremely improved, resulting in lower CPU usage and reduced RAM consumption. They can now handle more (currently simulated) players than the old server.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Error-proneness</span>: This has been further reduced.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">Changes in Game Features:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Friends List</span>: Should now work smoothly, whether you’re adding friends or loading the list.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Blacklist</span>: The blacklist has also been improved, allowing it to communicate with other servers (lobby, races). This feature will be reactivated after the update.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TDUMyLive</span>: Has been completely finalized (sorting, images) and now syncs with other servers. It’s also now available in race lobbies and the casino.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">House Images</span>: These have been adjusted to synchronize correctly during house invitations.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lobby Server</span>: Smal issues fixed, On Island Change Spot Change to dedect it better (Is already Live)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Race Lobby Server</span>: Fixes have been applied for club races. On the current server, it was possible for non-members to join a club-only race, causing a bug where the player was falsely listed as a club member.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fileloader</span>: The entire structure has been changed to better assign images and races to users.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Join/Leave</span>: This has finally been properly fixed. I tested it a hundred times before (joining/leaving/kicking) and, as always, found no errors</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Requests/Invites</span>: Should now function as intended.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club News</span>: Missing news items have been identified and added (e.g., club spot changes, two bugs have been fixed).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Player Stats</span>: These have also been completed. We now collect nearly all the data the game provides, but we don’t store everything. If there are interesting stats to discuss, we can consider storing them.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Database Structure</span>: The entire structure has been revised. The old server stored too much unnecessary data, which caused the database to grow significantly over the last two years. I’ve changed the layout, making the size significantly smaller.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">I think that’s about it for now. Want to see a few pictures? Sure, we can do that too</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
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<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
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<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
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<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<br />
<span style="font-size: medium;" class="mycode_size">Internal Infos (Just to see the usage now)</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=30" target="_blank" title="">Screenshot_6.jpg</a> (Size: 191.53 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello everyone, </span><br />
<span style="font-size: medium;" class="mycode_size">first of all: another "news" update? No, not really. </span><br />
<span style="font-size: medium;" class="mycode_size">I just wanted to give a quick update on the recent work. </span><br />
<span style="font-size: medium;" class="mycode_size">Since I was on vacation, I dedicated my time—how exactly? </span><br />
<span style="font-size: medium;" class="mycode_size">Well, to the server. Originally, </span><br />
<span style="font-size: medium;" class="mycode_size">I had hoped to release the new update by the end of my vacation, </span><br />
<span style="font-size: medium;" class="mycode_size">but unfortunately, that won’t happen as some things are still not finished and most haven’t been thoroughly tested yet.</span><br />
<span style="font-size: medium;" class="mycode_size">In the past few days, I’ve invested a lot of time into improving the server. </span><br />
<span style="font-size: medium;" class="mycode_size">I’m not sure if I’ve mentioned it before, but I rebuilt the entire server from scratch. </span><br />
<span style="font-size: medium;" class="mycode_size">Some things are pretty much like they used to be, while others have changed. </span><br />
<span style="font-size: medium;" class="mycode_size">Additionally, I’ve continued to extract services from the proxy because it makes more sense, </span><br />
<span style="font-size: medium;" class="mycode_size">especially if a second server instance should run in the future.</span><br />
<span style="font-size: medium;" class="mycode_size">As you know, the lobby server recently received an update, and that’s already the reworked version. </span><br />
<span style="font-size: medium;" class="mycode_size">This means it works with both the "beta proxy" and the "live proxy" without needing to switch servers. </span><br />
<span style="font-size: medium;" class="mycode_size">The file loader and racing service are also new additions, handling files such as images and races centrally and passing them to the respective proxies. </span><br />
<span style="font-size: medium;" class="mycode_size">I’ve made the race server standalone now to make applying updates easier.</span><br />
<span style="font-size: medium;" class="mycode_size">Now, the big question: Where do we stand currently?</span><br />
<span style="font-size: medium;" class="mycode_size">Well, as mentioned, the proxy, file loader, and race server are finished, which is correct. </span><br />
<span style="font-size: medium;" class="mycode_size">The club server has also been completely rewritten, and a few missing elements were discovered here and there. </span><br />
<span style="font-size: medium;" class="mycode_size">That’s about it for now (keep in mind, I’m working alone on the code, server, and website, so this is a big step). </span><br />
<span style="font-size: medium;" class="mycode_size">Since the server was rewritten from scratch, the web interface also needs to be updated. I’ve worked on it intermittently so that at least the "user" functions are working for now.</span><br />
<span style="font-size: medium;" class="mycode_size">What’s left on the list? Well, there are two "servers" still waiting for a rewrite: </span><br />
<span style="font-size: medium;" class="mycode_size">The CRC Center, which will fix some issues and bring the ORC back, and the casino, which will take a bit more work. </span><br />
<span style="font-size: medium;" class="mycode_size">As the old players know, the slots had a different "feel" back then, and that’s what I’m aiming to recreate in PP2.</span><br />
<span style="font-size: medium;" class="mycode_size">Since I’ll be back at work next week, I won’t be able to invest as much time as I did over the past few days. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">So don’t expect a finished update this month.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">A small list of the changes so far? Sure, here it is:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">General:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Proxy Server</span>: Packet handling and player handling have been optimized.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Game Login</span>: In case of forgotten passwords, I’ve added new features that make resetting easier.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Resource Usage</span>: The proxy and external servers have been extremely improved, resulting in lower CPU usage and reduced RAM consumption. They can now handle more (currently simulated) players than the old server.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Error-proneness</span>: This has been further reduced.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">Changes in Game Features:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Friends List</span>: Should now work smoothly, whether you’re adding friends or loading the list.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Blacklist</span>: The blacklist has also been improved, allowing it to communicate with other servers (lobby, races). This feature will be reactivated after the update.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TDUMyLive</span>: Has been completely finalized (sorting, images) and now syncs with other servers. It’s also now available in race lobbies and the casino.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">House Images</span>: These have been adjusted to synchronize correctly during house invitations.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lobby Server</span>: Smal issues fixed, On Island Change Spot Change to dedect it better (Is already Live)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Race Lobby Server</span>: Fixes have been applied for club races. On the current server, it was possible for non-members to join a club-only race, causing a bug where the player was falsely listed as a club member.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fileloader</span>: The entire structure has been changed to better assign images and races to users.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Join/Leave</span>: This has finally been properly fixed. I tested it a hundred times before (joining/leaving/kicking) and, as always, found no errors</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Requests/Invites</span>: Should now function as intended.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club News</span>: Missing news items have been identified and added (e.g., club spot changes, two bugs have been fixed).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Player Stats</span>: These have also been completed. We now collect nearly all the data the game provides, but we don’t store everything. If there are interesting stats to discuss, we can consider storing them.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Database Structure</span>: The entire structure has been revised. The old server stored too much unnecessary data, which caused the database to grow significantly over the last two years. I’ve changed the layout, making the size significantly smaller.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">I think that’s about it for now. Want to see a few pictures? Sure, we can do that too</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=25" target="_blank" title="">Screenshot_1.jpg</a> (Size: 243.41 KB / Downloads: 28)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=26" target="_blank" title="">Screenshot_2.jpg</a> (Size: 311.77 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=27" target="_blank" title="">Screenshot_3.jpg</a> (Size: 184.58 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=28" target="_blank" title="">Screenshot_4.jpg</a> (Size: 178.71 KB / Downloads: 28)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=29" target="_blank" title="">Screenshot_5.jpg</a> (Size: 62.23 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Internal Infos (Just to see the usage now)</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=30" target="_blank" title="">Screenshot_6.jpg</a> (Size: 191.53 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[July & August (24) Update]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=13</link>
			<pubDate>Mon, 29 Jul 2024 11:29:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=13</guid>
			<description><![CDATA[It has been some time since our last update, <br />
<br />
and as we approach the end of the month, <br />
I would like to provide a comprehensive overview of the recent progress and developments. <br />
I anticipate that some may feel not much has occurred or may question the necessity of this update.<br />
Nonetheless, let's delve into the details.<br />
As mentioned in our previous communication, <br />
<br />
I began the process of finalizing the ORC and TDUMyLive modules. <br />
This work has been largely completed. However, the implementation on the old server,<br />
which we referred to as the<span style="color: #ff4136;" class="mycode_color"> V2 Core</span>, no longer met our standards. The system became increasingly disorganized and inefficient.<br />
As a result, I initiated the development of the <span style="color: #2ecc40;" class="mycode_color">V3 Core</span>. <br />
This leads us to the common queries: why undertake this new development and when will the remaining tasks be completed? <br />
My approach is to ensure that any new system is only rolled out once the existing framework is perfected, <br />
which inherently means this process will take additional time.<br />
<br />
Regarding the new server, significant enhancements have been made. The server now operates with greater performance, <br />
can support more clients, and has undergone extensive bug fixing (Found small errors in the packet reader myself <img src="https://forum.project-paradise2.de/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_13" /> ). <br />
The following components have been completed:<span style="color: #666666;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Profiles, Userblacklist, MyTDULive, and Player Stats</span></span></span> (excluding Casino Stats), <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">Moderation</span></span>, Div.<span style="color: #666666;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b">Playerrequest Functions</span></span>. <br />
Additionally, the <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">file loader</span></span> has been revamped (Many functions are external, which are no longer required on the proxy), <br />
and the logging system has been restructured to facilitate easier moderation for our administrators. <br />
I have also completed the functionality to correct "Last Seen" players. If they had a savegame from previous days, the player list will now be accurately updated. <br />
The new server is currently in a beta phase, allowing us to monitor its performance and address any emerging issues.<br />
Looking ahead, our next major milestone is the completion of the new proxy. Upon its finalization, <br />
the CRC will release an update that includes the ORC and several enhancements. <br />
<br />
Following this, our focus will shift directly to the lobby server, where a few elements are still missing and some minor issues need resolution. <br />
Once these tasks are completed, I will revisit the casino module. Our research has indicated that the slots originally exhibited different in-game behavior, <br />
featuring multiline support which is absent in the current version. We aim to restore this functionality to align with the original gameplay experience.<br />
In summary, while the journey towards these enhancements is ongoing, each step is critical to ensure we deliver a robust and high-performing system. <br />
Your patience and continued support are greatly appreciated as we work towards these goals.<br />
<br />
Additionally, I have completely overhauled the moderation system. <br />
This means that all text-based inputs are now checked for inappropriate language. <br />
User images can now be banned (a native game feature). Here are some images:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=20" target="_blank" title="">image.png</a> (Size: 807.48 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Player Images now Banable<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=21" target="_blank" title="">Screenshot_2.jpg</a> (Size: 237.53 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Like other pictures<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=22" target="_blank" title="">Screenshot_3.jpg</a> (Size: 157.83 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
<br />
I have also developed several tools that make it visually easier for me to identify problems. <br />
With the entire RUDP system now running bidirectionally between client and server, <br />
it is simpler for me to detect packet loss. <br />
Additionally, these tools display several important pieces of information, as shown in the images.<br />
By the way, PP2 is the only community server that utilizes the game's RUDP layer and properly acknowledges packets.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=23" target="_blank" title="">Screenshot_4.jpg</a> (Size: 43.91 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=24" target="_blank" title="">Screenshot_5.jpg</a> (Size: 154.76 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
More? <span style="color: #17b529;" class="mycode_color">Soon</span> <img src="https://forum.project-paradise2.de/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></description>
			<content:encoded><![CDATA[It has been some time since our last update, <br />
<br />
and as we approach the end of the month, <br />
I would like to provide a comprehensive overview of the recent progress and developments. <br />
I anticipate that some may feel not much has occurred or may question the necessity of this update.<br />
Nonetheless, let's delve into the details.<br />
As mentioned in our previous communication, <br />
<br />
I began the process of finalizing the ORC and TDUMyLive modules. <br />
This work has been largely completed. However, the implementation on the old server,<br />
which we referred to as the<span style="color: #ff4136;" class="mycode_color"> V2 Core</span>, no longer met our standards. The system became increasingly disorganized and inefficient.<br />
As a result, I initiated the development of the <span style="color: #2ecc40;" class="mycode_color">V3 Core</span>. <br />
This leads us to the common queries: why undertake this new development and when will the remaining tasks be completed? <br />
My approach is to ensure that any new system is only rolled out once the existing framework is perfected, <br />
which inherently means this process will take additional time.<br />
<br />
Regarding the new server, significant enhancements have been made. The server now operates with greater performance, <br />
can support more clients, and has undergone extensive bug fixing (Found small errors in the packet reader myself <img src="https://forum.project-paradise2.de/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_13" /> ). <br />
The following components have been completed:<span style="color: #666666;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Profiles, Userblacklist, MyTDULive, and Player Stats</span></span></span> (excluding Casino Stats), <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">Moderation</span></span>, Div.<span style="color: #666666;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b">Playerrequest Functions</span></span>. <br />
Additionally, the <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">file loader</span></span> has been revamped (Many functions are external, which are no longer required on the proxy), <br />
and the logging system has been restructured to facilitate easier moderation for our administrators. <br />
I have also completed the functionality to correct "Last Seen" players. If they had a savegame from previous days, the player list will now be accurately updated. <br />
The new server is currently in a beta phase, allowing us to monitor its performance and address any emerging issues.<br />
Looking ahead, our next major milestone is the completion of the new proxy. Upon its finalization, <br />
the CRC will release an update that includes the ORC and several enhancements. <br />
<br />
Following this, our focus will shift directly to the lobby server, where a few elements are still missing and some minor issues need resolution. <br />
Once these tasks are completed, I will revisit the casino module. Our research has indicated that the slots originally exhibited different in-game behavior, <br />
featuring multiline support which is absent in the current version. We aim to restore this functionality to align with the original gameplay experience.<br />
In summary, while the journey towards these enhancements is ongoing, each step is critical to ensure we deliver a robust and high-performing system. <br />
Your patience and continued support are greatly appreciated as we work towards these goals.<br />
<br />
Additionally, I have completely overhauled the moderation system. <br />
This means that all text-based inputs are now checked for inappropriate language. <br />
User images can now be banned (a native game feature). Here are some images:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=20" target="_blank" title="">image.png</a> (Size: 807.48 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Player Images now Banable<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=21" target="_blank" title="">Screenshot_2.jpg</a> (Size: 237.53 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Like other pictures<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=22" target="_blank" title="">Screenshot_3.jpg</a> (Size: 157.83 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
<br />
I have also developed several tools that make it visually easier for me to identify problems. <br />
With the entire RUDP system now running bidirectionally between client and server, <br />
it is simpler for me to detect packet loss. <br />
Additionally, these tools display several important pieces of information, as shown in the images.<br />
By the way, PP2 is the only community server that utilizes the game's RUDP layer and properly acknowledges packets.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=23" target="_blank" title="">Screenshot_4.jpg</a> (Size: 43.91 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=24" target="_blank" title="">Screenshot_5.jpg</a> (Size: 154.76 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
More? <span style="color: #17b529;" class="mycode_color">Soon</span> <img src="https://forum.project-paradise2.de/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add Liveries to Your Car Using TDU2VPE]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=12</link>
			<pubDate>Fri, 19 Jul 2024 23:15:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=14">JandG</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=12</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Programs needed:</span><br />
<span style="font-weight: bold;" class="mycode_b">TDUMT II - Texture Converter [by Knyazev]:</span><br />
<span style="color: #1e92f7;" class="mycode_color"><a href="https://tdu2.knyazev-tools.ru/tudmt2-texture-tools/" target="_blank" rel="noopener" class="mycode_url">https://tdu2.knyazev-tools.ru/tudmt2-texture-tools/</a></span><br />
<br />
Optional download incase his site is down or blocked:<br />
<span style="color: #0074d9;" class="mycode_color"><a href="https://www.mediafire.com/file/piamaaeiicfunas/TDUMT2_Texture_Tools.7z/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/piamaaeii...ls.7z/file</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GIMP:</span><br />
<span style="color: #1e92f7;" class="mycode_color"><a href="https://www.gimp.org/downloads/" target="_blank" rel="noopener" class="mycode_url">https://www.gimp.org/downloads/</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">A TDU2 livery from <a href="https://login.project-paradise2.de/liveries.php" target="_blank" rel="noopener" class="mycode_url"><span style="color: #1e92f7;" class="mycode_color">https://login.project-paradise2.de/liveries.php</span></a> (login using your in-game username/password), make your own, or get it from another source.</span><br />
<br />
Open the livery with GIMP and then go to File/Export as...then click on Select File Type (By Extension), select DDS image, and then Export. Another window will pop up and select Generate mipmaps, then OK.<br />
<br />
<img src="https://i.ibb.co/rsC3hdz/1livery.png" loading="lazy"  alt="[Image: 1livery.png]" class="mycode_img" /><br />
<br />
Now open TDUMT II - Texture Converter [by Knyazev] and click on DDS -&gt; 2DB.<br />
For source *dds file: click on the folder icon and select your DDS image livery, then click on the Convert! button.<br />
<br />
<img src="https://i.ibb.co/cx3qHvs/2livery.png" loading="lazy"  alt="[Image: 2livery.png]" class="mycode_img" /><br />
<br />
Rename your saved .2db file to something simple and descriptive like skyliner34.2db.<br />
<br />
Open TDU2VPE and select the car you have the livery for.<br />
Click on Miscellaneous/Sensitive data/File name definition and in the Sticker; box enter the filename of the 2db file you made (don't include the 2db extension in the filename), then click on Apply at the top.<br />
<br />
<img src="https://i.ibb.co/pXzQMF3/3livery.png" loading="lazy"  alt="[Image: 3livery.png]" class="mycode_img" /><br />
<br />
Copy the new .2db livery file into the \Euro\Bnk\scenarics\stickers\ folder.<br />
<br />
<br />
When you start the game, the livery will automatically be on your car and even the car at the dealership. As long as you don't remove or delete the sticker from the car, the livery will always be there in your game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Optional Step]</span><br />
This next step will take the livery loaded from the game and save it into your gamesave file so that it will remain on the car. For instance if you un-installed then re-installed the game, the livery is still saved in your gamesave file for that car.<br />
<br />
Start the game and head to the sticker shop in your car with the game loaded livery.<br />
Apply a transparent sticker to the car and pay for the sticker.<br />
<br />
<img src="https://i.ibb.co/MZdnSfV/4livery.png" loading="lazy"  alt="[Image: 4livery.png]" class="mycode_img" /><br />
<br />
Now you can delete the sticker from the game in TDU2VPE so it does not have to load this sticker every time the game starts and your livery will remain on your car since its saved in your savegame profile.<br />
<br />
<img src="https://i.ibb.co/gzTRkbn/5livery.png" loading="lazy"  alt="[Image: 5livery.png]" class="mycode_img" /><br />
<br />
You can remove or keep the livery .2db sticker file in the \Euro\Bnk\scenarics\stickers\ folder, it will not be loaded by the game anymore, but it will remain on the car from your savegame profile if you did these optional steps.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Programs needed:</span><br />
<span style="font-weight: bold;" class="mycode_b">TDUMT II - Texture Converter [by Knyazev]:</span><br />
<span style="color: #1e92f7;" class="mycode_color"><a href="https://tdu2.knyazev-tools.ru/tudmt2-texture-tools/" target="_blank" rel="noopener" class="mycode_url">https://tdu2.knyazev-tools.ru/tudmt2-texture-tools/</a></span><br />
<br />
Optional download incase his site is down or blocked:<br />
<span style="color: #0074d9;" class="mycode_color"><a href="https://www.mediafire.com/file/piamaaeiicfunas/TDUMT2_Texture_Tools.7z/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/piamaaeii...ls.7z/file</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GIMP:</span><br />
<span style="color: #1e92f7;" class="mycode_color"><a href="https://www.gimp.org/downloads/" target="_blank" rel="noopener" class="mycode_url">https://www.gimp.org/downloads/</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">A TDU2 livery from <a href="https://login.project-paradise2.de/liveries.php" target="_blank" rel="noopener" class="mycode_url"><span style="color: #1e92f7;" class="mycode_color">https://login.project-paradise2.de/liveries.php</span></a> (login using your in-game username/password), make your own, or get it from another source.</span><br />
<br />
Open the livery with GIMP and then go to File/Export as...then click on Select File Type (By Extension), select DDS image, and then Export. Another window will pop up and select Generate mipmaps, then OK.<br />
<br />
<img src="https://i.ibb.co/rsC3hdz/1livery.png" loading="lazy"  alt="[Image: 1livery.png]" class="mycode_img" /><br />
<br />
Now open TDUMT II - Texture Converter [by Knyazev] and click on DDS -&gt; 2DB.<br />
For source *dds file: click on the folder icon and select your DDS image livery, then click on the Convert! button.<br />
<br />
<img src="https://i.ibb.co/cx3qHvs/2livery.png" loading="lazy"  alt="[Image: 2livery.png]" class="mycode_img" /><br />
<br />
Rename your saved .2db file to something simple and descriptive like skyliner34.2db.<br />
<br />
Open TDU2VPE and select the car you have the livery for.<br />
Click on Miscellaneous/Sensitive data/File name definition and in the Sticker; box enter the filename of the 2db file you made (don't include the 2db extension in the filename), then click on Apply at the top.<br />
<br />
<img src="https://i.ibb.co/pXzQMF3/3livery.png" loading="lazy"  alt="[Image: 3livery.png]" class="mycode_img" /><br />
<br />
Copy the new .2db livery file into the \Euro\Bnk\scenarics\stickers\ folder.<br />
<br />
<br />
When you start the game, the livery will automatically be on your car and even the car at the dealership. As long as you don't remove or delete the sticker from the car, the livery will always be there in your game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Optional Step]</span><br />
This next step will take the livery loaded from the game and save it into your gamesave file so that it will remain on the car. For instance if you un-installed then re-installed the game, the livery is still saved in your gamesave file for that car.<br />
<br />
Start the game and head to the sticker shop in your car with the game loaded livery.<br />
Apply a transparent sticker to the car and pay for the sticker.<br />
<br />
<img src="https://i.ibb.co/MZdnSfV/4livery.png" loading="lazy"  alt="[Image: 4livery.png]" class="mycode_img" /><br />
<br />
Now you can delete the sticker from the game in TDU2VPE so it does not have to load this sticker every time the game starts and your livery will remain on your car since its saved in your savegame profile.<br />
<br />
<img src="https://i.ibb.co/gzTRkbn/5livery.png" loading="lazy"  alt="[Image: 5livery.png]" class="mycode_img" /><br />
<br />
You can remove or keep the livery .2db sticker file in the \Euro\Bnk\scenarics\stickers\ folder, it will not be loaded by the game anymore, but it will remain on the car from your savegame profile if you did these optional steps.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Basic overview and some notes using TDU2VPE]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=11</link>
			<pubDate>Tue, 16 Jul 2024 22:12:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=14">JandG</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=11</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Things you will need:</span><br />
An unpacked game using TDU2 Unpacker GUI<br />
<a href="https://turboduck.net/files/file/276-tdu2-unpacker-gui/" target="_blank" rel="noopener" class="mycode_url">https://turboduck.net/files/file/276-tdu2-unpacker-gui/</a><br />
<span style="font-weight: bold;" class="mycode_b">TDUdecGUI</span><br />
<a href="https://turboduck.net/forums/topic/32728-tdudecgui/" target="_blank" rel="noopener" class="mycode_url">https://turboduck.net/forums/topic/32728-tdudecgui/</a><br />
<span style="font-weight: bold;" class="mycode_b">TDU2 Vehicle Property Editor</span>  (referred to simply as VPE from here on)<br />
<a href="https://turboduck.net/forums/topic/33748-tdu2vpe-release" target="_blank" rel="noopener" class="mycode_url">https://turboduck.net/forums/topic/33748...pe-release</a>/<br />
<br />
Open Office or Excel or an equivalent spreadsheet program(optional)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">***WARNING***</span></span><br />
Before making any changes make a backup of the car database "db_data.cpr" found in the \Euro\Bnk\database folder!<br />
Restore this file if your game fails to load after making changes.<br />
With this in mind, make regular backups each time you make any changes to any vehicles or all your changes will be lost.<br />
<br />
Note: Always click on the Apply button or your changes will not be saved to the vehicle after closing VPE!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">VPE Setup</span><br />
Open VPE and click on the Settings tab then choose the location of your unpacked game, TDUdecGUI, and click on Done, save.<br />
<br />
<img src="https://i.ibb.co/0Xr5CCF/1settings.png" loading="lazy"  alt="[Image: 1settings.png]" class="mycode_img" /><br />
<img src="https://i.ibb.co/VgjYwHk/2settings.png" loading="lazy"  alt="[Image: 2settings.png]" class="mycode_img" /><br />
<br />
Select a vehicle from the drop-down and then click on Load<br />
<br />
<img src="https://i.ibb.co/6HwxcMK/3selectcar.png" loading="lazy"  alt="[Image: 3selectcar.png]" class="mycode_img" /><br />
<br />
Each vehicle has many tabs for adjusting. Drive-train, Aerodynamics, Tires/Rims, etc.<br />
Here I will adjust the transmission gear ratio by adding a 7th gear. Afterwards, click on Apply.<br />
<br />
<img src="https://i.ibb.co/BgNP7rz/4gear7.png" loading="lazy"  alt="[Image: 4gear7.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can see on the right side graph how the gears will shift and the estimated speed and times.</span><br />
<br />
<img src="https://i.ibb.co/8Kdvfp7/5gear7.png" loading="lazy"  alt="[Image: 5gear7.png]" class="mycode_img" /><br />
Now you can quit VPE and test your car in the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other settings on the other tabs:</span><br />
<span style="font-weight: bold;" class="mycode_b">Engine/Performance</span><br />
All these settings should be easy enough to figure out. Don't add too much power or torque or the car will be undrivable.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Transmission</span><br />
<span style="font-weight: bold;" class="mycode_b">Gear Ratio tab</span><br />
number of gears, shift points, speed, and 0-100 times<br />
<span style="font-weight: bold;" class="mycode_b">Specs tab</span><br />
the left side should be easy enough to figure out. The right side has a drop-down for shift up and shift down @ rpm.<br />
Red line: at what engine rpm it will shift to the next gear<br />
Red line sport: same as above, but in sport game mode<br />
Blue line: at what rpm the gear will shift down<br />
Blue line sport: same as above, but in sport game mode<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Traction control</span><br />
<span style="font-weight: bold;" class="mycode_b">Slip ratio tab</span><br />
Traction control: 1=on, 0=off<br />
hypersport: hardcore game mode slippage. The higher this number is, the more it will slip before fully gaining traction. Lowering this number reduces the slippage.<br />
off road: how much it slips off-road<br />
secure: Full assistance game mode slippage<br />
sport: Sport game mode slippage<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Torque balance(4 wheel drive only)</span><br />
How much torque is applied to the front and rear of the vehicle<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Brake performance tab</span><br />
Brake type: you can change the type of brakes on the vehicle. <br />
Brake force<br />
Brake power: the amount of stopping power the vehicle has. The higher the number, the harder it brakes. a value of 200000 makes the car slow down very quickly.<br />
Balance: how much brake power is applied to the front and rear brakes.<br />
braking 100-0: how many meters it takes to go from 100 km/h to 0<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Brake slip ratio</span><br />
HyperSport: brake slippage in hardcore game mode<br />
Sport: brake slippage in sport game mode<br />
OffRoad: brake slippage on off-road.<br />
Lowering this number to -0.300 will dramatically affect how fast the vehicle comes to a stop (along with brake power). If you go too much lower than that the vehicle will not steer well while braking. -0.200 is a pretty good number if you want to stop fast and still have good steering<br />
The rest in brake performance is easy enough to figure out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aerodynamics tab</span><br />
<span style="font-weight: bold;" class="mycode_b">Suspension length</span><br />
how far the suspension travels on the vehicle. Changing this to a higher number will make the vehicle ride smoother and land softer on jumps.<br />
<span style="font-weight: bold;" class="mycode_b">Dampers</span><br />
The shock absorber rates. The lower the number, the softer the absorber, higher number is a stiffer absorber. If you go too stiff the car will not want to turn and bounce on jump landings. Only increase/decrease this number by 1 and test how the car feels.<br />
<span style="font-weight: bold;" class="mycode_b">Ride Height</span><br />
Pretty simple, lower the number, the lower car drops down. The opposite for a higher number. <br />
going too high the car will be hard to handle. Lowering it too far will cause the car to go slow and ground out on every bump. It also may not want to shift.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anti roll bar</span><br />
How stiff the car is side to side (body roll). Increasing the number will make it more stiff, lowering it will make it handle more loose.<br />
<span style="font-weight: bold;" class="mycode_b">Anti roll bar damping</span><br />
How loose/stiff the car is in the front or rear<br />
<span style="font-weight: bold;" class="mycode_b">Wings/Spoilers</span><br />
<span style="font-weight: bold;" class="mycode_b">Lift-drag ratio</span><br />
Ratio: The efficiency of air drag on the wing of the vehicle. The lower it is, the more downforce it has. Better cornering, but lower top speed. The opposite effect on a higher number.<br />
<span style="font-weight: bold;" class="mycode_b">Down force</span><br />
Velocity: the higher the number the more the car is forced to the ground.<br />
Front: how much down force is applied to the front of the vehicle.<br />
Rear: Same as above but to the rear.<br />
Having these front and rear close to equal will make the car keep level in a jump. This is why you see some cars nose dive and others the rear drops down first in air. In both of these situations, most of the time you will have a rough landing and or flip the car over. This setting along with a suspension length increase, the car will land level and smooth.<br />
<span style="font-weight: bold;" class="mycode_b">Wings</span><br />
Opening speed: at what km/h the wings start to have an effect on the handling<br />
Full open speed: at what km/h the wings will have full effect on the handling<br />
Open in sec: Seconds the wings start to have an effect on the handling<br />
For the most part these 3 Wings numbers are best left to the stock setting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tires/Rims tab</span><br />
<span style="font-weight: bold;" class="mycode_b">folder/file name tab</span><br />
The description and filenames of the rims used for each vehicle. Changing these values has a certain amount of risk of corrupting the database. Change these at your own risk! <br />
If you are interested in how to change these and add additional rims, view my video at: <a href="https://youtu.be/a3GN-_X_HL4?si=28ImpveY2rjtZ-Kr" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/a3GN-_X_HL4?si=28ImpveY2rjtZ-Kr</a><br />
Specifications tab<br />
the dimensions of the tires and rims for the vehicle. Changing these values may or may not look good on the car. You just have to test it. This will not effect the performance of the vehicle at all, just how they look.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Grip performance tab</span><br />
<span style="font-weight: bold;" class="mycode_b">Grip at tarmac</span><br />
Lateral front: How well the vehicle grips going forward on the paved roads. Increasing this number to 2.0-2.3 will add a lot of grip and make the vehicle accelerate very fast. If you go too high, it will have a slower top speed but will climb hills very well.<br />
Rear: same as above but to the rear wheels<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gravity center</span><br />
The center of gravity of the vehicle. Almost always just use the stock settings.<br />
<span style="font-weight: bold;" class="mycode_b">Grip at wet</span><br />
Friction: How much the car looses grip on wet roads<br />
<span style="font-weight: bold;" class="mycode_b">Grip at grass</span><br />
Grip in the grass in a straight line and side to side turning<br />
<span style="font-weight: bold;" class="mycode_b">Grip at dirt</span><br />
Same as above but in dirt<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dimension tab</span><br />
These are all the dimensions of the vehicle. Don't change these unless the car has the wrong dimensions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Miscellaneous tab</span><br />
Class: which class the car is in<br />
Price: How much the car costs<br />
<span style="font-weight: bold;" class="mycode_b">State flags tab</span><br />
The only checked buttons should be is valid PC, is paintable, is valid sticker. is Available in SCR may or may not be checked by default. Windows type and other tab just leave how they are set.<br />
<span style="font-weight: bold;" class="mycode_b">Sensitive data drop-down menu</span><br />
<span style="font-weight: bold;" class="mycode_b">Vehicle IDs</span><br />
ID-Camera, ID-Car, ID-IK: the ID number of the vehicle. These should not be changed unless you are replacing a new vehicle into the game that is unique to the model its replacing.<br />
File name definition tab<br />
File name -Vehicle: the name of the car file found in the \Euro\Bnk\vehicules\high folder<br />
Gauge: the name of the gauges in the vehicle found in the \Euro\Bnk\frontend\hires\gauges, \Euro\Bnk\frontend\lowres\gauges, and \Euro\Bnk\frontend\medres\gauges folders<br />
Sticker: the name of the vehicle livery found in the \Euro\Bnk\scenarics\stickers folder.<br />
<span style="font-weight: bold;" class="mycode_b">Given pointers tab</span><br />
Nothing to change here.<br />
All items (include unknown) drop-down<br />
All the values you can change using the VPE tabs, plus other settings not shown. <br />
For instance: exhaustflames modify to 1=on, 0=off to see flames come from the exhaust. click on Write to buffer to change the value.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Names tab</span><br />
Simple to understand. Do not make any changes here unless you are replacing a new vehicle into the game that is unique to the model its replacing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Colors tab</span><br />
The body and interior colors of the vehicle. I have never got this to work in VPE.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dealership tab</span><br />
Simple to understand. The location of each vehicle in each dealership. You can add or delete cars from dealerships on both islands.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Settings tab</span><br />
The game root folder and location of TDUdec or TDUdecGUI<br />
Other commands drop-down menu<br />
<span style="font-weight: bold;" class="mycode_b">Export to CSV tab</span><br />
All items list of vehicles: Export all the settings of the vehicles to an CSV file saved on your desktop. This can be opened using MS Excel or Open Office Calc. Settings for Open Office:<br />
<img src="https://i.ibb.co/ZHZtf1V/6openoffice.png" loading="lazy"  alt="[Image: 6openoffice.png]" class="mycode_img" /><br />
After making manual changes to the CSV file, use the Import CSV tab<br />
<span style="font-weight: bold;" class="mycode_b">There should be no errors reported</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other things</span>:<br />
You can view the other cars such as unreleased and traffic cars in the Model drop-down menu.<br />
You can also export and import VPE settings for vehicles.<br />
<img src="https://i.ibb.co/PYG38wC/7other.png" loading="lazy"  alt="[Image: 7other.png]" class="mycode_img" /><br />
An example VPE performance file I made for the Ford Mustang Fastback 302cid car here: <a href="https://www.mediafire.com/file/vt6q1kp7x6dg3rv/FordMustangFastback302cid.bin/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/vt6q1kp7x...d.bin/file</a> Before doing anything, choose the Ford Mustang Fastback 302cid in the Model drop-down menu and click Load. Then click on Export. Now you have the stock settings saved for the Mustang. Now click on Import then choose the file I have uploaded. You will see the numbers change in VPE to the ones I changed on the car. Then click on Apply and the changes have been saved to the Mustang. You can now test my Mustang settings and tweak it to your liking.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Things you will need:</span><br />
An unpacked game using TDU2 Unpacker GUI<br />
<a href="https://turboduck.net/files/file/276-tdu2-unpacker-gui/" target="_blank" rel="noopener" class="mycode_url">https://turboduck.net/files/file/276-tdu2-unpacker-gui/</a><br />
<span style="font-weight: bold;" class="mycode_b">TDUdecGUI</span><br />
<a href="https://turboduck.net/forums/topic/32728-tdudecgui/" target="_blank" rel="noopener" class="mycode_url">https://turboduck.net/forums/topic/32728-tdudecgui/</a><br />
<span style="font-weight: bold;" class="mycode_b">TDU2 Vehicle Property Editor</span>  (referred to simply as VPE from here on)<br />
<a href="https://turboduck.net/forums/topic/33748-tdu2vpe-release" target="_blank" rel="noopener" class="mycode_url">https://turboduck.net/forums/topic/33748...pe-release</a>/<br />
<br />
Open Office or Excel or an equivalent spreadsheet program(optional)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">***WARNING***</span></span><br />
Before making any changes make a backup of the car database "db_data.cpr" found in the \Euro\Bnk\database folder!<br />
Restore this file if your game fails to load after making changes.<br />
With this in mind, make regular backups each time you make any changes to any vehicles or all your changes will be lost.<br />
<br />
Note: Always click on the Apply button or your changes will not be saved to the vehicle after closing VPE!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">VPE Setup</span><br />
Open VPE and click on the Settings tab then choose the location of your unpacked game, TDUdecGUI, and click on Done, save.<br />
<br />
<img src="https://i.ibb.co/0Xr5CCF/1settings.png" loading="lazy"  alt="[Image: 1settings.png]" class="mycode_img" /><br />
<img src="https://i.ibb.co/VgjYwHk/2settings.png" loading="lazy"  alt="[Image: 2settings.png]" class="mycode_img" /><br />
<br />
Select a vehicle from the drop-down and then click on Load<br />
<br />
<img src="https://i.ibb.co/6HwxcMK/3selectcar.png" loading="lazy"  alt="[Image: 3selectcar.png]" class="mycode_img" /><br />
<br />
Each vehicle has many tabs for adjusting. Drive-train, Aerodynamics, Tires/Rims, etc.<br />
Here I will adjust the transmission gear ratio by adding a 7th gear. Afterwards, click on Apply.<br />
<br />
<img src="https://i.ibb.co/BgNP7rz/4gear7.png" loading="lazy"  alt="[Image: 4gear7.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can see on the right side graph how the gears will shift and the estimated speed and times.</span><br />
<br />
<img src="https://i.ibb.co/8Kdvfp7/5gear7.png" loading="lazy"  alt="[Image: 5gear7.png]" class="mycode_img" /><br />
Now you can quit VPE and test your car in the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other settings on the other tabs:</span><br />
<span style="font-weight: bold;" class="mycode_b">Engine/Performance</span><br />
All these settings should be easy enough to figure out. Don't add too much power or torque or the car will be undrivable.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Transmission</span><br />
<span style="font-weight: bold;" class="mycode_b">Gear Ratio tab</span><br />
number of gears, shift points, speed, and 0-100 times<br />
<span style="font-weight: bold;" class="mycode_b">Specs tab</span><br />
the left side should be easy enough to figure out. The right side has a drop-down for shift up and shift down @ rpm.<br />
Red line: at what engine rpm it will shift to the next gear<br />
Red line sport: same as above, but in sport game mode<br />
Blue line: at what rpm the gear will shift down<br />
Blue line sport: same as above, but in sport game mode<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Traction control</span><br />
<span style="font-weight: bold;" class="mycode_b">Slip ratio tab</span><br />
Traction control: 1=on, 0=off<br />
hypersport: hardcore game mode slippage. The higher this number is, the more it will slip before fully gaining traction. Lowering this number reduces the slippage.<br />
off road: how much it slips off-road<br />
secure: Full assistance game mode slippage<br />
sport: Sport game mode slippage<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Torque balance(4 wheel drive only)</span><br />
How much torque is applied to the front and rear of the vehicle<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Brake performance tab</span><br />
Brake type: you can change the type of brakes on the vehicle. <br />
Brake force<br />
Brake power: the amount of stopping power the vehicle has. The higher the number, the harder it brakes. a value of 200000 makes the car slow down very quickly.<br />
Balance: how much brake power is applied to the front and rear brakes.<br />
braking 100-0: how many meters it takes to go from 100 km/h to 0<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Brake slip ratio</span><br />
HyperSport: brake slippage in hardcore game mode<br />
Sport: brake slippage in sport game mode<br />
OffRoad: brake slippage on off-road.<br />
Lowering this number to -0.300 will dramatically affect how fast the vehicle comes to a stop (along with brake power). If you go too much lower than that the vehicle will not steer well while braking. -0.200 is a pretty good number if you want to stop fast and still have good steering<br />
The rest in brake performance is easy enough to figure out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aerodynamics tab</span><br />
<span style="font-weight: bold;" class="mycode_b">Suspension length</span><br />
how far the suspension travels on the vehicle. Changing this to a higher number will make the vehicle ride smoother and land softer on jumps.<br />
<span style="font-weight: bold;" class="mycode_b">Dampers</span><br />
The shock absorber rates. The lower the number, the softer the absorber, higher number is a stiffer absorber. If you go too stiff the car will not want to turn and bounce on jump landings. Only increase/decrease this number by 1 and test how the car feels.<br />
<span style="font-weight: bold;" class="mycode_b">Ride Height</span><br />
Pretty simple, lower the number, the lower car drops down. The opposite for a higher number. <br />
going too high the car will be hard to handle. Lowering it too far will cause the car to go slow and ground out on every bump. It also may not want to shift.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anti roll bar</span><br />
How stiff the car is side to side (body roll). Increasing the number will make it more stiff, lowering it will make it handle more loose.<br />
<span style="font-weight: bold;" class="mycode_b">Anti roll bar damping</span><br />
How loose/stiff the car is in the front or rear<br />
<span style="font-weight: bold;" class="mycode_b">Wings/Spoilers</span><br />
<span style="font-weight: bold;" class="mycode_b">Lift-drag ratio</span><br />
Ratio: The efficiency of air drag on the wing of the vehicle. The lower it is, the more downforce it has. Better cornering, but lower top speed. The opposite effect on a higher number.<br />
<span style="font-weight: bold;" class="mycode_b">Down force</span><br />
Velocity: the higher the number the more the car is forced to the ground.<br />
Front: how much down force is applied to the front of the vehicle.<br />
Rear: Same as above but to the rear.<br />
Having these front and rear close to equal will make the car keep level in a jump. This is why you see some cars nose dive and others the rear drops down first in air. In both of these situations, most of the time you will have a rough landing and or flip the car over. This setting along with a suspension length increase, the car will land level and smooth.<br />
<span style="font-weight: bold;" class="mycode_b">Wings</span><br />
Opening speed: at what km/h the wings start to have an effect on the handling<br />
Full open speed: at what km/h the wings will have full effect on the handling<br />
Open in sec: Seconds the wings start to have an effect on the handling<br />
For the most part these 3 Wings numbers are best left to the stock setting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tires/Rims tab</span><br />
<span style="font-weight: bold;" class="mycode_b">folder/file name tab</span><br />
The description and filenames of the rims used for each vehicle. Changing these values has a certain amount of risk of corrupting the database. Change these at your own risk! <br />
If you are interested in how to change these and add additional rims, view my video at: <a href="https://youtu.be/a3GN-_X_HL4?si=28ImpveY2rjtZ-Kr" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/a3GN-_X_HL4?si=28ImpveY2rjtZ-Kr</a><br />
Specifications tab<br />
the dimensions of the tires and rims for the vehicle. Changing these values may or may not look good on the car. You just have to test it. This will not effect the performance of the vehicle at all, just how they look.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Grip performance tab</span><br />
<span style="font-weight: bold;" class="mycode_b">Grip at tarmac</span><br />
Lateral front: How well the vehicle grips going forward on the paved roads. Increasing this number to 2.0-2.3 will add a lot of grip and make the vehicle accelerate very fast. If you go too high, it will have a slower top speed but will climb hills very well.<br />
Rear: same as above but to the rear wheels<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gravity center</span><br />
The center of gravity of the vehicle. Almost always just use the stock settings.<br />
<span style="font-weight: bold;" class="mycode_b">Grip at wet</span><br />
Friction: How much the car looses grip on wet roads<br />
<span style="font-weight: bold;" class="mycode_b">Grip at grass</span><br />
Grip in the grass in a straight line and side to side turning<br />
<span style="font-weight: bold;" class="mycode_b">Grip at dirt</span><br />
Same as above but in dirt<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dimension tab</span><br />
These are all the dimensions of the vehicle. Don't change these unless the car has the wrong dimensions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Miscellaneous tab</span><br />
Class: which class the car is in<br />
Price: How much the car costs<br />
<span style="font-weight: bold;" class="mycode_b">State flags tab</span><br />
The only checked buttons should be is valid PC, is paintable, is valid sticker. is Available in SCR may or may not be checked by default. Windows type and other tab just leave how they are set.<br />
<span style="font-weight: bold;" class="mycode_b">Sensitive data drop-down menu</span><br />
<span style="font-weight: bold;" class="mycode_b">Vehicle IDs</span><br />
ID-Camera, ID-Car, ID-IK: the ID number of the vehicle. These should not be changed unless you are replacing a new vehicle into the game that is unique to the model its replacing.<br />
File name definition tab<br />
File name -Vehicle: the name of the car file found in the \Euro\Bnk\vehicules\high folder<br />
Gauge: the name of the gauges in the vehicle found in the \Euro\Bnk\frontend\hires\gauges, \Euro\Bnk\frontend\lowres\gauges, and \Euro\Bnk\frontend\medres\gauges folders<br />
Sticker: the name of the vehicle livery found in the \Euro\Bnk\scenarics\stickers folder.<br />
<span style="font-weight: bold;" class="mycode_b">Given pointers tab</span><br />
Nothing to change here.<br />
All items (include unknown) drop-down<br />
All the values you can change using the VPE tabs, plus other settings not shown. <br />
For instance: exhaustflames modify to 1=on, 0=off to see flames come from the exhaust. click on Write to buffer to change the value.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Names tab</span><br />
Simple to understand. Do not make any changes here unless you are replacing a new vehicle into the game that is unique to the model its replacing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Colors tab</span><br />
The body and interior colors of the vehicle. I have never got this to work in VPE.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dealership tab</span><br />
Simple to understand. The location of each vehicle in each dealership. You can add or delete cars from dealerships on both islands.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Settings tab</span><br />
The game root folder and location of TDUdec or TDUdecGUI<br />
Other commands drop-down menu<br />
<span style="font-weight: bold;" class="mycode_b">Export to CSV tab</span><br />
All items list of vehicles: Export all the settings of the vehicles to an CSV file saved on your desktop. This can be opened using MS Excel or Open Office Calc. Settings for Open Office:<br />
<img src="https://i.ibb.co/ZHZtf1V/6openoffice.png" loading="lazy"  alt="[Image: 6openoffice.png]" class="mycode_img" /><br />
After making manual changes to the CSV file, use the Import CSV tab<br />
<span style="font-weight: bold;" class="mycode_b">There should be no errors reported</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other things</span>:<br />
You can view the other cars such as unreleased and traffic cars in the Model drop-down menu.<br />
You can also export and import VPE settings for vehicles.<br />
<img src="https://i.ibb.co/PYG38wC/7other.png" loading="lazy"  alt="[Image: 7other.png]" class="mycode_img" /><br />
An example VPE performance file I made for the Ford Mustang Fastback 302cid car here: <a href="https://www.mediafire.com/file/vt6q1kp7x6dg3rv/FordMustangFastback302cid.bin/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/vt6q1kp7x...d.bin/file</a> Before doing anything, choose the Ford Mustang Fastback 302cid in the Model drop-down menu and click Load. Then click on Export. Now you have the stock settings saved for the Mustang. Now click on Import then choose the file I have uploaded. You will see the numbers change in VPE to the ones I changed on the car. Then click on Apply and the changes have been saved to the Mustang. You can now test my Mustang settings and tweak it to your liking.]]></content:encoded>
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		<item>
			<title><![CDATA[Permission issue]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=10</link>
			<pubDate>Wed, 10 Jul 2024 15:37:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=10</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Sorry guys we are currently aware of the permission problem when creating new threads. Will fix it in the late evening hours as I currently have no possibility to fix this at work.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Sorry guys we are currently aware of the permission problem when creating new threads. Will fix it in the late evening hours as I currently have no possibility to fix this at work.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Here is the important link collection.]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=9</link>
			<pubDate>Wed, 10 Jul 2024 08:44:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=9</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Here is the <span style="font-weight: bold;" class="mycode_b">most important</span> list of all links. </span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">Let's start:</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de" target="_blank" rel="noopener" class="mycode_url">Project Paradise 2 Webseite</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://login.project-paradise2.de/login.php" target="_blank" rel="noopener" class="mycode_url">Player Login area</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de/download#download" target="_blank" rel="noopener" class="mycode_url">Launcher download</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de/stats" target="_blank" rel="noopener" class="mycode_url">General statistics</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de/more#rules" target="_blank" rel="noopener" class="mycode_url">Server rules</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://status.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">Server status</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://player.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">TDU2 Playertracker</a></span></span><br />
</li>
<li><span style="color: #ff4136;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://hawaii.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">Hawaii Livemap</a></span></span></span><span style="color: #aaaaaa;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">*</span></span><br />
</li>
<li><span style="color: #ff4136;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://ibiza.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">Ibiza Livemap</a></span></span></span><span style="color: #aaaaaa;" class="mycode_color">* </span><br />
</li>
<li><a href="https://steamcommunity.com/groups/ProjectParadiseII" target="_blank" rel="noopener" class="mycode_url">Steam group</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.facebook.com/tdupp2" target="_blank" rel="noopener" class="mycode_url">Facebook page</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.instagram.com/project.paradise2/" target="_blank" rel="noopener" class="mycode_url">Instagram page</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://x.com/ProjParadise2" target="_blank" rel="noopener" class="mycode_url">Twitter/X</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.moddb.com/mods/project-paradise2-multiplayer-mod-tdu2" target="_blank" rel="noopener" class="mycode_url">ModDB</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.patreon.com/projectparadise2" target="_blank" rel="noopener" class="mycode_url">Patreon</a> <span style="font-size: xx-small;" class="mycode_size">(extern page)</span><br />
</li>
</ul>
<span style="color: #ff4136;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size">* Please note that the live maps are not optimized for smartphones and can push your phone to its limits. </span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Here is the <span style="font-weight: bold;" class="mycode_b">most important</span> list of all links. </span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">Let's start:</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de" target="_blank" rel="noopener" class="mycode_url">Project Paradise 2 Webseite</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://login.project-paradise2.de/login.php" target="_blank" rel="noopener" class="mycode_url">Player Login area</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de/download#download" target="_blank" rel="noopener" class="mycode_url">Launcher download</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de/stats" target="_blank" rel="noopener" class="mycode_url">General statistics</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://project-paradise2.de/more#rules" target="_blank" rel="noopener" class="mycode_url">Server rules</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://status.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">Server status</a></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><a href="https://player.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">TDU2 Playertracker</a></span></span><br />
</li>
<li><span style="color: #ff4136;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://hawaii.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">Hawaii Livemap</a></span></span></span><span style="color: #aaaaaa;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">*</span></span><br />
</li>
<li><span style="color: #ff4136;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://ibiza.project-paradise2.de/" target="_blank" rel="noopener" class="mycode_url">Ibiza Livemap</a></span></span></span><span style="color: #aaaaaa;" class="mycode_color">* </span><br />
</li>
<li><a href="https://steamcommunity.com/groups/ProjectParadiseII" target="_blank" rel="noopener" class="mycode_url">Steam group</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.facebook.com/tdupp2" target="_blank" rel="noopener" class="mycode_url">Facebook page</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.instagram.com/project.paradise2/" target="_blank" rel="noopener" class="mycode_url">Instagram page</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://x.com/ProjParadise2" target="_blank" rel="noopener" class="mycode_url">Twitter/X</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.moddb.com/mods/project-paradise2-multiplayer-mod-tdu2" target="_blank" rel="noopener" class="mycode_url">ModDB</a> <span style="font-size: xx-small;" class="mycode_size">(extern page) </span><br />
</li>
<li><a href="https://www.patreon.com/projectparadise2" target="_blank" rel="noopener" class="mycode_url">Patreon</a> <span style="font-size: xx-small;" class="mycode_size">(extern page)</span><br />
</li>
</ul>
<span style="color: #ff4136;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size">* Please note that the live maps are not optimized for smartphones and can push your phone to its limits. </span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nvidia RTX 2080 and 4090, dgvoodoo2 Settings]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=8</link>
			<pubDate>Wed, 10 Jul 2024 08:12:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=8</guid>
			<description><![CDATA[For the above-mentioned GPUs, <br />
these settings have been provided to us. <br />
With these, the game runs well and stable. <br />
Simply replace the existing settings file with this one, <br />
and you are ready to go. <br />
The settings file is located in the game directory, <br />
and the system will prompt you to confirm if you want to overwrite the existing file. <br />
<br />
<span style="color: #ff4136;" class="mycode_color">Please note that we cannot guarantee the game will run 100% stable with modern Nvidia GPUs. </span><br />
<br />
Download: <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/conf.png" title="Config Document" border="0" alt=".conf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16" target="_blank" title="">dgVoodoo.conf</a> (Size: 20.29 KB / Downloads: 33)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
<span style="color: #4cea5e;" class="mycode_color">Used Ingame Setting (Works with 4K)</span><br />
<br />
<span style="color: #4cea5e;" class="mycode_color"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17" target="_blank" title="">Screenshot_2024-07-10_002612.png</a> (Size: 1.06 MB / Downloads: 61)
<!-- end: postbit_attachments_attachment --></span>]]></description>
			<content:encoded><![CDATA[For the above-mentioned GPUs, <br />
these settings have been provided to us. <br />
With these, the game runs well and stable. <br />
Simply replace the existing settings file with this one, <br />
and you are ready to go. <br />
The settings file is located in the game directory, <br />
and the system will prompt you to confirm if you want to overwrite the existing file. <br />
<br />
<span style="color: #ff4136;" class="mycode_color">Please note that we cannot guarantee the game will run 100% stable with modern Nvidia GPUs. </span><br />
<br />
Download: <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/conf.png" title="Config Document" border="0" alt=".conf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16" target="_blank" title="">dgVoodoo.conf</a> (Size: 20.29 KB / Downloads: 33)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
<span style="color: #4cea5e;" class="mycode_color">Used Ingame Setting (Works with 4K)</span><br />
<br />
<span style="color: #4cea5e;" class="mycode_color"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17" target="_blank" title="">Screenshot_2024-07-10_002612.png</a> (Size: 1.06 MB / Downloads: 61)
<!-- end: postbit_attachments_attachment --></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nvidia 1660 Ti and 1660 Super, dgvoodoo2 Settings]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=7</link>
			<pubDate>Wed, 10 Jul 2024 08:10:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=7</guid>
			<description><![CDATA[For the above-mentioned GPUs, <br />
these settings have been provided to us. <br />
With these, the game runs well and stable. <br />
Simply replace the existing settings file with this one, <br />
and you are ready to go. <br />
The settings file is located in the game directory, <br />
and the system will prompt you to confirm if you want to overwrite the existing file. <br />
<br />
<span style="color: #ff4136;" class="mycode_color">Please note that we cannot guarantee the game will run 100% stable with modern Nvidia GPUs.</span><br />
<br />
Download: <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/conf.png" title="Config Document" border="0" alt=".conf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14" target="_blank" title="">dgVoodoo.conf</a> (Size: 19.04 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="color: #4cea5e;" class="mycode_color">Used Ingame Setting (Works with 4K)</span><br />
<span style="color: #4cea5e;" class="mycode_color"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15" target="_blank" title="">Screensettings.png</a> (Size: 699.01 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --></span>]]></description>
			<content:encoded><![CDATA[For the above-mentioned GPUs, <br />
these settings have been provided to us. <br />
With these, the game runs well and stable. <br />
Simply replace the existing settings file with this one, <br />
and you are ready to go. <br />
The settings file is located in the game directory, <br />
and the system will prompt you to confirm if you want to overwrite the existing file. <br />
<br />
<span style="color: #ff4136;" class="mycode_color">Please note that we cannot guarantee the game will run 100% stable with modern Nvidia GPUs.</span><br />
<br />
Download: <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/conf.png" title="Config Document" border="0" alt=".conf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14" target="_blank" title="">dgVoodoo.conf</a> (Size: 19.04 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="color: #4cea5e;" class="mycode_color">Used Ingame Setting (Works with 4K)</span><br />
<span style="color: #4cea5e;" class="mycode_color"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15" target="_blank" title="">Screensettings.png</a> (Size: 699.01 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Faq]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=5</link>
			<pubDate>Mon, 08 Jul 2024 22:44:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=5</guid>
			<description><![CDATA[Frequently Asked Questions (EN)<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gameserver/Game: </span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Are the DLC vehicles available?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, you have unlimited Atari Tokens. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Is the service free?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, it is free. Although you can make donations, they will only be used for server maintenance. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do I need the latest version of the game?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, the latest version is required to avoid issues due to changes in the P2P protocol. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I use a 100% save game?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as the name is not already in use. Otherwise, unfortunately, no. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">My map stays black and won't open:</span> <span style="color: #1e92f7;" class="mycode_color">This issue affects 90% of Nvidia users. You need a crash fix from the mod launcher. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The game crashes frequently:</span> <span style="color: #1e92f7;" class="mycode_color">This happens with new hardware. Usually, lowering the environmental quality solves the issue. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">I don't have an Atari account, how can I get one?</span> <span style="color: #1e92f7;" class="mycode_color">We do not use Atari accounts or registrations. Simply create an online profile with your desired information. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I convert my offline save game to online?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as the name is available. A conversion guide is available on Steam. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I cheat online?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as it is within reasonable limits. The server has an anti-cheat system, and excessive cheating will result in a ban. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Am I allowed to use vehicle mods?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as it does not negatively affect other players. Modded cars should also be kept out of CRC/ORC or ranked events. </span><br />
</li>
<li>Which features are already complete?<br />
</li>
</ul>
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color">The entire single-player area</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Freeroam (with stable lobbies)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Player vs Player races (ranked/unranked)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">TDUMyLive (Avatar, Status, Mood Icon)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino Slots</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino Time Trail</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Friends List (Search, Add, Remove, Block)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Avatar Images</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Playerstats</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Community Racing Center (Create, Upload, Race, Payout)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Leaderboards</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Weather system</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Time system</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">News system</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Playerclubs (Create, Manage, Upgrade, Unlock Cars, Moove Building Spot/Island, Spend, Club List Browser)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">P2P functions, vehicle sync in Freeroam, co-driving, voice chat, text chat, instant challenges</span><br />
</li>
</ol>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Is the server still being worked on?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, the server is still under development and is constantly being expanded and improved. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I get Steam achievements?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, it is possible to earn them.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do I need to use the PP2 launcher?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, we have implemented a system that other launchers do not have. Therefore, you need it to play online.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">If I switch from offline to online, will my progress be retained?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, the game saves locally, and progress is synced with the server when playing online. </span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Forum/Website:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Do I have to register in the forum if I only want to play online?</span> <span style="color: #1e92f7;" class="mycode_color">No, the gameserver and the forum are separate services. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Will my data be shared for advertising purposes?</span> <span style="color: #1e92f7;" class="mycode_color">No, we are against advertising. We do not analyze cookie data or share any information. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I use the login as a player?</span> (On the Website)<span style="color: #1e92f7;" class="mycode_color"> The website login is specifically for players. Here, you can view certain things or download your uploaded images. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Will the forum login also work with the in-game login data?</span> <span style="color: #1e92f7;" class="mycode_color">Currently, no. It requires a separate registration. We are working on a bridge, but it will take some time. </span><br />
</li>
</ul>
Häufig gestellte Fragen (DE)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gameserver/Spiel:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Sind die DLC-Fahrzeuge verfügbar?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, ihr habt unbegrenzte Atari-Tokens.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ist der Service kostenlos?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, der Service ist kostenlos. Obwohl ihr Spenden machen könnt, werden diese nur für die Serverwartung verwendet.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Benötige ich die neueste Version des Spiels?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, die neueste Version wird benötigt, um Probleme aufgrund von Änderungen im P2P-Protokoll zu vermeiden.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich ein 100%-Spielstand nutzen?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange der Name noch nicht verwendet wird. Andernfalls leider nein.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Meine Karte bleibt schwarz und öffnet sich nicht:</span><span style="color: #1e92f7;" class="mycode_color"> Dieses Problem betrifft 90% der Nvidia-Nutzer. Ihr benötigt einen Crash-Fix vom Mod-Launcher.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Das Spiel stürzt häufig ab:</span><span style="color: #1e92f7;" class="mycode_color"> Dies passiert bei neuer Hardware. In der Regel reicht es, die Umgebungsqualität zu reduzieren.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ich habe keinen Atari-Account, wie kann ich einen erstellen?</span><span style="color: #1e92f7;" class="mycode_color"> Wir verwenden keine Atari-Accounts oder Registrierungen. Erstellt einfach ein Online-Profil mit den gewünschten Daten.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich meinen Offline-Spielstand in einen Online-Spielstand konvertieren?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange der Name verfügbar ist. Eine Konvertierungsanleitung ist auf Steam verfügbar.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich online cheaten?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange es im Rahmen bleibt. Der Server besitzt ein Anti-Cheat-System, und übermäßiges Cheaten führt zu einem Bann.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Darf ich Fahrzeug-Mods verwenden?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange es andere Spieler nicht negativ beeinflusst. Modifizierte Autos sollten auch von CRC/ORC oder Ranglisten-Events ferngehalten werden.</span><br />
</li>
<li><span style="color: #444444;" class="mycode_color">Welche Funktionen sind bereits fertig?</span><br />
</li>
</ul>
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color">Der gesamte Einzelspieler-Bereich</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Freeroam (mit stabilen Lobbys)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Player vs Player-Rennen (Rangliste/ohne Rangliste)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">TDUMyLive (Avatar, Status, Stimmungs-Icon)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino-Slots</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino-Zeitrennen</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Freundesliste (Suchen, Hinzufügen, Entfernen, Blockieren)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Avatar-Bilder</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Spielerstatistiken</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Community Racing Center (Erstellen, Hochladen, Rennen, Auszahlung)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Bestenlisten</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Wettersystem</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Zeitsystem</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Nachrichtensystem</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Spielerclubs (Erstellen, Verwalten, Upgrade, Autos freischalten, Gebäudeplatz/Insel verschieben, Ausgeben, Clubliste durchsuchen)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">P2P-Funktionen, Fahrzeug-Synchronisation im Freeroam, Co-Driving, Voice-Chat, Text-Chat, Sofort-Herausforderungen</span><br />
</li>
</ol>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Wird am Server noch gearbeitet?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, der Server ist noch in Entwicklung und wird ständig erweitert und verbessert.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich Steam-Erfolge erhalten?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, es ist möglich, diese zu erhalten.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Muss ich den PP2-Launcher verwenden?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, wir haben ein System eingebaut, das andere Launcher nicht haben. Daher benötigt ihr diesen, um online zu spielen.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wenn ich von offline auf online wechsle, wird mein Fortschritt beibehalten?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, das Spiel speichert lokal und der Fortschritt wird online mit dem Server synchronisiert.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Forum/Website:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Muss ich mich im Forum registrieren, wenn ich nur online spielen möchte?</span><span style="color: #1e92f7;" class="mycode_color"> Nein, der Gameserver und das Forum sind separate Dienste.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Werden meine Daten für Werbezwecke weitergegeben?</span> <span style="color: #1e92f7;" class="mycode_color">Nein, wir sind gegen Werbung. Wir analysieren keine Cookie-Daten und geben auch keine Informationen weiter.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich den Login als Spieler nutzen? (Auf der Website)</span> <span style="color: #1e92f7;" class="mycode_color">Der Website-Login ist speziell für Spieler. Hier könnt ihr bestimmte Dinge einsehen oder eure hochgeladenen Bilder herunterladen.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wird der Forum-Login auch mit den Ingame-Login-Daten funktionieren?</span> <span style="color: #1e92f7;" class="mycode_color">Derzeit nicht. Es erfordert eine separate Registrierung. Wir arbeiten daran, eine Brücke zu bauen, aber das wird noch etwas dauern.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Frequently Asked Questions (EN)<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gameserver/Game: </span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Are the DLC vehicles available?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, you have unlimited Atari Tokens. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Is the service free?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, it is free. Although you can make donations, they will only be used for server maintenance. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do I need the latest version of the game?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, the latest version is required to avoid issues due to changes in the P2P protocol. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I use a 100% save game?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as the name is not already in use. Otherwise, unfortunately, no. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">My map stays black and won't open:</span> <span style="color: #1e92f7;" class="mycode_color">This issue affects 90% of Nvidia users. You need a crash fix from the mod launcher. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The game crashes frequently:</span> <span style="color: #1e92f7;" class="mycode_color">This happens with new hardware. Usually, lowering the environmental quality solves the issue. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">I don't have an Atari account, how can I get one?</span> <span style="color: #1e92f7;" class="mycode_color">We do not use Atari accounts or registrations. Simply create an online profile with your desired information. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I convert my offline save game to online?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as the name is available. A conversion guide is available on Steam. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I cheat online?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as it is within reasonable limits. The server has an anti-cheat system, and excessive cheating will result in a ban. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Am I allowed to use vehicle mods?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, as long as it does not negatively affect other players. Modded cars should also be kept out of CRC/ORC or ranked events. </span><br />
</li>
<li>Which features are already complete?<br />
</li>
</ul>
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color">The entire single-player area</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Freeroam (with stable lobbies)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Player vs Player races (ranked/unranked)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">TDUMyLive (Avatar, Status, Mood Icon)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino Slots</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino Time Trail</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Friends List (Search, Add, Remove, Block)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Avatar Images</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Playerstats</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Community Racing Center (Create, Upload, Race, Payout)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Leaderboards</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Weather system</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Time system</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">News system</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Playerclubs (Create, Manage, Upgrade, Unlock Cars, Moove Building Spot/Island, Spend, Club List Browser)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">P2P functions, vehicle sync in Freeroam, co-driving, voice chat, text chat, instant challenges</span><br />
</li>
</ol>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Is the server still being worked on?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, the server is still under development and is constantly being expanded and improved. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I get Steam achievements?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, it is possible to earn them.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do I need to use the PP2 launcher?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, we have implemented a system that other launchers do not have. Therefore, you need it to play online.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">If I switch from offline to online, will my progress be retained?</span> <span style="color: #1e92f7;" class="mycode_color">Yes, the game saves locally, and progress is synced with the server when playing online. </span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Forum/Website:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Do I have to register in the forum if I only want to play online?</span> <span style="color: #1e92f7;" class="mycode_color">No, the gameserver and the forum are separate services. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Will my data be shared for advertising purposes?</span> <span style="color: #1e92f7;" class="mycode_color">No, we are against advertising. We do not analyze cookie data or share any information. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Can I use the login as a player?</span> (On the Website)<span style="color: #1e92f7;" class="mycode_color"> The website login is specifically for players. Here, you can view certain things or download your uploaded images. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Will the forum login also work with the in-game login data?</span> <span style="color: #1e92f7;" class="mycode_color">Currently, no. It requires a separate registration. We are working on a bridge, but it will take some time. </span><br />
</li>
</ul>
Häufig gestellte Fragen (DE)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gameserver/Spiel:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Sind die DLC-Fahrzeuge verfügbar?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, ihr habt unbegrenzte Atari-Tokens.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ist der Service kostenlos?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, der Service ist kostenlos. Obwohl ihr Spenden machen könnt, werden diese nur für die Serverwartung verwendet.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Benötige ich die neueste Version des Spiels?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, die neueste Version wird benötigt, um Probleme aufgrund von Änderungen im P2P-Protokoll zu vermeiden.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich ein 100%-Spielstand nutzen?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange der Name noch nicht verwendet wird. Andernfalls leider nein.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Meine Karte bleibt schwarz und öffnet sich nicht:</span><span style="color: #1e92f7;" class="mycode_color"> Dieses Problem betrifft 90% der Nvidia-Nutzer. Ihr benötigt einen Crash-Fix vom Mod-Launcher.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Das Spiel stürzt häufig ab:</span><span style="color: #1e92f7;" class="mycode_color"> Dies passiert bei neuer Hardware. In der Regel reicht es, die Umgebungsqualität zu reduzieren.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ich habe keinen Atari-Account, wie kann ich einen erstellen?</span><span style="color: #1e92f7;" class="mycode_color"> Wir verwenden keine Atari-Accounts oder Registrierungen. Erstellt einfach ein Online-Profil mit den gewünschten Daten.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich meinen Offline-Spielstand in einen Online-Spielstand konvertieren?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange der Name verfügbar ist. Eine Konvertierungsanleitung ist auf Steam verfügbar.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich online cheaten?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange es im Rahmen bleibt. Der Server besitzt ein Anti-Cheat-System, und übermäßiges Cheaten führt zu einem Bann.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Darf ich Fahrzeug-Mods verwenden?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, solange es andere Spieler nicht negativ beeinflusst. Modifizierte Autos sollten auch von CRC/ORC oder Ranglisten-Events ferngehalten werden.</span><br />
</li>
<li><span style="color: #444444;" class="mycode_color">Welche Funktionen sind bereits fertig?</span><br />
</li>
</ul>
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color">Der gesamte Einzelspieler-Bereich</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Freeroam (mit stabilen Lobbys)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Player vs Player-Rennen (Rangliste/ohne Rangliste)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">TDUMyLive (Avatar, Status, Stimmungs-Icon)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino-Slots</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Casino-Zeitrennen</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Freundesliste (Suchen, Hinzufügen, Entfernen, Blockieren)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Avatar-Bilder</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Spielerstatistiken</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Community Racing Center (Erstellen, Hochladen, Rennen, Auszahlung)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Bestenlisten</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Wettersystem</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Zeitsystem</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Nachrichtensystem</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">Spielerclubs (Erstellen, Verwalten, Upgrade, Autos freischalten, Gebäudeplatz/Insel verschieben, Ausgeben, Clubliste durchsuchen)</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color">P2P-Funktionen, Fahrzeug-Synchronisation im Freeroam, Co-Driving, Voice-Chat, Text-Chat, Sofort-Herausforderungen</span><br />
</li>
</ol>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Wird am Server noch gearbeitet?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, der Server ist noch in Entwicklung und wird ständig erweitert und verbessert.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich Steam-Erfolge erhalten?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, es ist möglich, diese zu erhalten.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Muss ich den PP2-Launcher verwenden?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, wir haben ein System eingebaut, das andere Launcher nicht haben. Daher benötigt ihr diesen, um online zu spielen.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wenn ich von offline auf online wechsle, wird mein Fortschritt beibehalten?</span> <span style="color: #1e92f7;" class="mycode_color">Ja, das Spiel speichert lokal und der Fortschritt wird online mit dem Server synchronisiert.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Forum/Website:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Muss ich mich im Forum registrieren, wenn ich nur online spielen möchte?</span><span style="color: #1e92f7;" class="mycode_color"> Nein, der Gameserver und das Forum sind separate Dienste.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Werden meine Daten für Werbezwecke weitergegeben?</span> <span style="color: #1e92f7;" class="mycode_color">Nein, wir sind gegen Werbung. Wir analysieren keine Cookie-Daten und geben auch keine Informationen weiter.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Kann ich den Login als Spieler nutzen? (Auf der Website)</span> <span style="color: #1e92f7;" class="mycode_color">Der Website-Login ist speziell für Spieler. Hier könnt ihr bestimmte Dinge einsehen oder eure hochgeladenen Bilder herunterladen.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wird der Forum-Login auch mit den Ingame-Login-Daten funktionieren?</span> <span style="color: #1e92f7;" class="mycode_color">Derzeit nicht. Es erfordert eine separate Registrierung. Wir arbeiten daran, eine Brücke zu bauen, aber das wird noch etwas dauern.</span><br />
</li>
</ul>
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