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		<title><![CDATA[Project Paradise 2 Forum - Project News]]></title>
		<link>https://forum.project-paradise2.de/</link>
		<description><![CDATA[Project Paradise 2 Forum - https://forum.project-paradise2.de]]></description>
		<pubDate>Sat, 09 May 2026 12:18:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Stolen Server Code?]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=48</link>
			<pubDate>Wed, 18 Mar 2026 21:42:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=48</guid>
			<description><![CDATA[I came across an interesting post on Reddit by the user “<span style="color: #e82a1f;" class="mycode_color">DEAMONzWojSKA</span>” claiming that we are using stolen code.<br />
To clarify this: we are not using any stolen code.<br />
The server was rebuilt based on an old game executable. <br />
This means we decompiled the game executable and recreated the network packet structure, allowing us to understand what the client expects.<br />
The rest is largely trial and error. While this process helps us determine what kind of data the game requires, it doesn’t always tell us exactly how everything is intended to work.<br />
With that said, I would ask that before making any false claims, you take a moment to reconsider. <br />
Spreading misinformation is not helpful.]]></description>
			<content:encoded><![CDATA[I came across an interesting post on Reddit by the user “<span style="color: #e82a1f;" class="mycode_color">DEAMONzWojSKA</span>” claiming that we are using stolen code.<br />
To clarify this: we are not using any stolen code.<br />
The server was rebuilt based on an old game executable. <br />
This means we decompiled the game executable and recreated the network packet structure, allowing us to understand what the client expects.<br />
The rest is largely trial and error. While this process helps us determine what kind of data the game requires, it doesn’t always tell us exactly how everything is intended to work.<br />
With that said, I would ask that before making any false claims, you take a moment to reconsider. <br />
Spreading misinformation is not helpful.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server maintenance and update]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=41</link>
			<pubDate>Tue, 17 Jun 2025 10:41:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=41</guid>
			<description><![CDATA[Hello everyone, this is your News!<br />
We have something important to announce!<br />
As many of you know, I’ve been working in the background on the next major update for some time now. <br />
Since I have a long weekend coming up, I’d like to use this opportunity to roll out the update.<br />
In addition to the update, I’ve noticed that the last full server backup was quite a while ago. <br />
It’s definitely time for a new one.<br />
<br />
Here’s the plan:<br />
Thursday: I will create a fresh server backup and archive it properly. <br />
(The server will remain online, but please note that it might experience some temporary sluggishness or reduced performance during the process.)<br />
<br />
Friday morning: I’ll begin the update process. Typically, player activity is low at that time, which makes it the perfect window.<br />
<br />
I’ve scheduled roughly three hours for the update. Why so long?<br />
I’ve decided to build native Linux versions of the services, which means I’ll need to:<br />
<br />
Update the server monitoring tools<br />
Update the server starter<br />
Set up and configure new server builds<br />
Make various additional adjustments<br />
<br />
Because of this, the update will take a bit longer than usual.<br />
Please note: The web interface may not be fully functional right after the update, as some API requests still need to be adjusted. <br />
However, everything should be back to normal by the evening, and you’ll be playing on an improved and optimized server.<br />
I’ll also provide a detailed changelog after the update – it’s quite an extensive list!<br />
<br />
Thanks for your patience and understanding!]]></description>
			<content:encoded><![CDATA[Hello everyone, this is your News!<br />
We have something important to announce!<br />
As many of you know, I’ve been working in the background on the next major update for some time now. <br />
Since I have a long weekend coming up, I’d like to use this opportunity to roll out the update.<br />
In addition to the update, I’ve noticed that the last full server backup was quite a while ago. <br />
It’s definitely time for a new one.<br />
<br />
Here’s the plan:<br />
Thursday: I will create a fresh server backup and archive it properly. <br />
(The server will remain online, but please note that it might experience some temporary sluggishness or reduced performance during the process.)<br />
<br />
Friday morning: I’ll begin the update process. Typically, player activity is low at that time, which makes it the perfect window.<br />
<br />
I’ve scheduled roughly three hours for the update. Why so long?<br />
I’ve decided to build native Linux versions of the services, which means I’ll need to:<br />
<br />
Update the server monitoring tools<br />
Update the server starter<br />
Set up and configure new server builds<br />
Make various additional adjustments<br />
<br />
Because of this, the update will take a bit longer than usual.<br />
Please note: The web interface may not be fully functional right after the update, as some API requests still need to be adjusted. <br />
However, everything should be back to normal by the evening, and you’ll be playing on an improved and optimized server.<br />
I’ll also provide a detailed changelog after the update – it’s quite an extensive list!<br />
<br />
Thanks for your patience and understanding!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[October (24) - March (25)]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=40</link>
			<pubDate>Tue, 25 Mar 2025 22:36:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=40</guid>
			<description><![CDATA[<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Hello everyone,</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">It's been quite a while since the last update report, so it's time to catch up. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As always, I've been working on the server—occasionally on some modding tools—and then back to the server again.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Current Progress</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Most of my time has been dedicated to the lobby server. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As I already showed in a video on Discord, joining houses, races, and lobbies is now stable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I can finally cross that off my list!</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">However, in the process, I introduced new issues with sent invitations, which are now quite sluggish and not always reliable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Since I needed a short break from that, I shifted my focus to Club vs. Club races.</span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> I now understand how they function and how to handle them, but I decided to put them on hold to clear my mind.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Due to the high demand for remaining casino features, I returned to working on the casino server and managed to complete Roulette in just two days. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The rest of the casino-related features should be relatively easy to implement.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">From the survey results, I see that most of you prefer new content over bug fixes. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">While this approach isn’t typically my style, I’m open to a compromise.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What’s Next?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">For now, I will focus on completing the casino. Once that’s done, I’ll revamp the current lobby server to include joining features. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Afterward, I’ll update the entire project to the latest version, which includes:</span></span><br />
<ul class="mycode_list"><li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    The new casino server</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    A proxy server update (with anti-cheat improvements)</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    An updated lobby server</span></span><br />
</li>
</ul>
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Initially, the Club vs. Club races won’t be available, but they will be introduced with the new lobby server, possibly including the relay function to prevent blocked connections. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I hope this is a fair compromise!</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When Will This Be Released?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That depends on my free time. There are still some sync-related issues in the casino server and parts of the lobby server that need to be addressed. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">So, unfortunately, I can’t provide an exact date yet.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That’s all for now! If you have questions, requests, or concerns, feel free to reach out! ?</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Roulette</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XiPraD6ylV8" frameborder="0" allowfullscreen="true"></iframe></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Join/Inite Test's</span></span></div>
<div style="text-align: center;" class="mycode_align">
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/L2v8S_EdCp0" frameborder="0" allowfullscreen="true"></iframe></span></span></div>]]></description>
			<content:encoded><![CDATA[<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Hello everyone,</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">It's been quite a while since the last update report, so it's time to catch up. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As always, I've been working on the server—occasionally on some modding tools—and then back to the server again.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Current Progress</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Most of my time has been dedicated to the lobby server. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As I already showed in a video on Discord, joining houses, races, and lobbies is now stable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I can finally cross that off my list!</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">However, in the process, I introduced new issues with sent invitations, which are now quite sluggish and not always reliable. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Since I needed a short break from that, I shifted my focus to Club vs. Club races.</span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> I now understand how they function and how to handle them, but I decided to put them on hold to clear my mind.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Due to the high demand for remaining casino features, I returned to working on the casino server and managed to complete Roulette in just two days. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The rest of the casino-related features should be relatively easy to implement.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">From the survey results, I see that most of you prefer new content over bug fixes. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">While this approach isn’t typically my style, I’m open to a compromise.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What’s Next?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">For now, I will focus on completing the casino. Once that’s done, I’ll revamp the current lobby server to include joining features. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Afterward, I’ll update the entire project to the latest version, which includes:</span></span><br />
<ul class="mycode_list"><li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    The new casino server</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    A proxy server update (with anti-cheat improvements)</span></span><br />
</li>
<li><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">    An updated lobby server</span></span><br />
</li>
</ul>
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Initially, the Club vs. Club races won’t be available, but they will be introduced with the new lobby server, possibly including the relay function to prevent blocked connections. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I hope this is a fair compromise!</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When Will This Be Released?</span></span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That depends on my free time. There are still some sync-related issues in the casino server and parts of the lobby server that need to be addressed. </span></span><br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">So, unfortunately, I can’t provide an exact date yet.</span></span><br />
<br />
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">That’s all for now! If you have questions, requests, or concerns, feel free to reach out! ?</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Roulette</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XiPraD6ylV8" frameborder="0" allowfullscreen="true"></iframe></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Join/Inite Test's</span></span></div>
<div style="text-align: center;" class="mycode_align">
<span style="color: #68c4e8;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/L2v8S_EdCp0" frameborder="0" allowfullscreen="true"></iframe></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[We are hiring!]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=36</link>
			<pubDate>Thu, 13 Feb 2025 22:34:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=36</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">We Are Expanding Our Team – Join Us!</span></span></span><br />
<br />
We are looking for talented individuals to strengthen our team and support our ongoing projects. <br />
If you are passionate about technology, gaming, and development, check out our open positions below:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Web Developer</span></span></span><br />
<br />
We are looking for a skilled web developer with expertise in:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">PHP, JavaScript, CSS, and MySQL</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Developing and maintaining website functionalities.<br />
</li>
<li>Enhancing and managing the <span style="font-weight: bold;" class="mycode_b">login area</span> (User View, Moderation View, Server Administration).<br />
</li>
<li>Implementing various technical improvements and new features.<br />
</li>
</ul>
<br />
<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reverse Engineering Specialist</span></span></span><br />
<br />
Since our game server is built on the original netcode of the game, we are seeking expertise in reverse engineering to optimize and expand our capabilities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Key Skills:</span><br />
<ul class="mycode_list"><li>Experience with <span style="font-weight: bold;" class="mycode_b">Ghidra</span> or similar debugging tools.<br />
</li>
<li>Strong understanding of <span style="font-weight: bold;" class="mycode_b">low-level programming and assembly language</span>.<br />
</li>
<li>Knowledge of game file structures and game logic is a plus.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Server/Tool Developer</span></span></span><br />
<br />
We need developers to support our game server infrastructure by fixing bugs, optimizing performance, and developing essential tools, developer with expertise in: C#, Winform, WPF Applications<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Assisting in <span style="font-weight: bold;" class="mycode_b">game server development and maintenance</span>.<br />
</li>
<li>Identifying and fixing bugs to ensure stability.<br />
</li>
<li>Developing <span style="font-weight: bold;" class="mycode_b">desktop tools</span> for server management, moderation, and game-related utilities.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Gamemaster </span></span><span style="font-size: medium;" class="mycode_size">(<span style="color: #c10300;" class="mycode_color">Limited to 3 Positions</span>)</span></span><br />
<br />
We are looking for dedicated <span style="font-weight: bold;" class="mycode_b">Gamemasters</span> to help manage in-game activities and ensure an engaging player experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><ul class="mycode_list"><li>Managing the <span style="font-weight: bold;" class="mycode_b">Official Racing Center</span> to ensure new races are available every week.<br />
</li>
<li>Monitoring and maintaining the <span style="font-weight: bold;" class="mycode_b">leaderboards</span>.<br />
</li>
<li>Handling various <span style="font-weight: bold;" class="mycode_b">game server-related tasks</span> to improve the player experience.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><ul class="mycode_list"><li>Active <span style="font-weight: bold;" class="mycode_b">Project Paradise 2</span> players.<br />
</li>
<li>Strong knowledge of <span style="font-weight: bold;" class="mycode_b">Test Drive Unlimited 2</span>.<br />
</li>
</ul>
<br />
<span style="color: #ff5f54;" class="mycode_color"><span style="font-size: small;" class="mycode_size">We are also happy to help newcomers get started with programming, as long as they are willing to learn. </span></span> <br />
If you are interested in joining our team and working on exciting projects, we’d love to hear from you!<br />
For serious inquiries, please contact me via message here on the forum or on Discord (Kuxii). I will share further details. <img src="https://forum.project-paradise2.de/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">We Are Expanding Our Team – Join Us!</span></span></span><br />
<br />
We are looking for talented individuals to strengthen our team and support our ongoing projects. <br />
If you are passionate about technology, gaming, and development, check out our open positions below:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Web Developer</span></span></span><br />
<br />
We are looking for a skilled web developer with expertise in:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">PHP, JavaScript, CSS, and MySQL</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Developing and maintaining website functionalities.<br />
</li>
<li>Enhancing and managing the <span style="font-weight: bold;" class="mycode_b">login area</span> (User View, Moderation View, Server Administration).<br />
</li>
<li>Implementing various technical improvements and new features.<br />
</li>
</ul>
<br />
<span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reverse Engineering Specialist</span></span></span><br />
<br />
Since our game server is built on the original netcode of the game, we are seeking expertise in reverse engineering to optimize and expand our capabilities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Key Skills:</span><br />
<ul class="mycode_list"><li>Experience with <span style="font-weight: bold;" class="mycode_b">Ghidra</span> or similar debugging tools.<br />
</li>
<li>Strong understanding of <span style="font-weight: bold;" class="mycode_b">low-level programming and assembly language</span>.<br />
</li>
<li>Knowledge of game file structures and game logic is a plus.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Server/Tool Developer</span></span></span><br />
<br />
We need developers to support our game server infrastructure by fixing bugs, optimizing performance, and developing essential tools, developer with expertise in: C#, Winform, WPF Applications<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><br />
<ul class="mycode_list"><li>Assisting in <span style="font-weight: bold;" class="mycode_b">game server development and maintenance</span>.<br />
</li>
<li>Identifying and fixing bugs to ensure stability.<br />
</li>
<li>Developing <span style="font-weight: bold;" class="mycode_b">desktop tools</span> for server management, moderation, and game-related utilities.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9df9ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Gamemaster </span></span><span style="font-size: medium;" class="mycode_size">(<span style="color: #c10300;" class="mycode_color">Limited to 3 Positions</span>)</span></span><br />
<br />
We are looking for dedicated <span style="font-weight: bold;" class="mycode_b">Gamemasters</span> to help manage in-game activities and ensure an engaging player experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Responsibilities:</span><ul class="mycode_list"><li>Managing the <span style="font-weight: bold;" class="mycode_b">Official Racing Center</span> to ensure new races are available every week.<br />
</li>
<li>Monitoring and maintaining the <span style="font-weight: bold;" class="mycode_b">leaderboards</span>.<br />
</li>
<li>Handling various <span style="font-weight: bold;" class="mycode_b">game server-related tasks</span> to improve the player experience.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><ul class="mycode_list"><li>Active <span style="font-weight: bold;" class="mycode_b">Project Paradise 2</span> players.<br />
</li>
<li>Strong knowledge of <span style="font-weight: bold;" class="mycode_b">Test Drive Unlimited 2</span>.<br />
</li>
</ul>
<br />
<span style="color: #ff5f54;" class="mycode_color"><span style="font-size: small;" class="mycode_size">We are also happy to help newcomers get started with programming, as long as they are willing to learn. </span></span> <br />
If you are interested in joining our team and working on exciting projects, we’d love to hear from you!<br />
For serious inquiries, please contact me via message here on the forum or on Discord (Kuxii). I will share further details. <img src="https://forum.project-paradise2.de/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sept. & October (24)]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=23</link>
			<pubDate>Thu, 03 Oct 2024 03:12:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=23</guid>
			<description><![CDATA[A bit late, <br />
but better than never. <br />
Here's a small update on what's been happening behind the scenes over the past few days.<br />
Let's start with the server itself: <br />
I decided to outsource a few more services.<br />
The lobby server showed that this works well, even with the multiproxys. <br />
As a result, I’ve separated the Race and CRC servers. <br />
The CRC server is almost complete and will soon enter the testing phase. <br />
Both player and official races have been revamped again to ensure they run error-free. <br />
The leaderboards have also been revised to guarantee that only the correct stats are recorded, and no incorrect entries can slip through.<br />
Player photos are now almost fully completed, and uploaded house images should now display correctly.<br />
The user blacklist has been finished as well (needed some Fixes). <br />
The DLC system has been implemented and optimized, and several minor bugs have been fixed.<br />
<br />
Since the project is not only about the server, some web work was necessary as well. <br />
However, progress has been slow here, as time is currently limited, and I prefer to focus my available time on the server. <br />
Still, a few features have been added to the new version, such as displaying the weather. <br />
Lobbies for races and free roam have also been made much clearer.<br />
The launcher received a couple of hotfixes as well. As you might have noticed, the server was showing as offline recently due to several DDOS attacks. <br />
To avoid this in the future, I reworked the status ping. The latest update should also finally fix the issue where the launcher wouldn't start for some users.<br />
<br />
Currently, a few more "core" features are being refined or fixed. At the moment, the focus is on the MyTDULive profile, which shows odd values in walkable lobbies of other players. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=31" target="_blank" title="">6BB8BE4B-0919-4B2D-A560-BDD664F126FF.png</a> (Size: 6.82 MB / Downloads: 32)
<!-- end: postbit_attachments_attachment --><br />
<br />
After that, the news section will be updated so that the CRC can be marked as complete. <br />
The clubs have already been migrated, and some bugs have been fixed (they're now an external service). <br />
I had originally hoped to deliver the update before my birthday, but many things would have been unfinished and untested, so I decided to hold off. <br />
We’re not far from completing the entire project (the casino will get a full rework, and only Club vs. Club and house inviting are still missing).]]></description>
			<content:encoded><![CDATA[A bit late, <br />
but better than never. <br />
Here's a small update on what's been happening behind the scenes over the past few days.<br />
Let's start with the server itself: <br />
I decided to outsource a few more services.<br />
The lobby server showed that this works well, even with the multiproxys. <br />
As a result, I’ve separated the Race and CRC servers. <br />
The CRC server is almost complete and will soon enter the testing phase. <br />
Both player and official races have been revamped again to ensure they run error-free. <br />
The leaderboards have also been revised to guarantee that only the correct stats are recorded, and no incorrect entries can slip through.<br />
Player photos are now almost fully completed, and uploaded house images should now display correctly.<br />
The user blacklist has been finished as well (needed some Fixes). <br />
The DLC system has been implemented and optimized, and several minor bugs have been fixed.<br />
<br />
Since the project is not only about the server, some web work was necessary as well. <br />
However, progress has been slow here, as time is currently limited, and I prefer to focus my available time on the server. <br />
Still, a few features have been added to the new version, such as displaying the weather. <br />
Lobbies for races and free roam have also been made much clearer.<br />
The launcher received a couple of hotfixes as well. As you might have noticed, the server was showing as offline recently due to several DDOS attacks. <br />
To avoid this in the future, I reworked the status ping. The latest update should also finally fix the issue where the launcher wouldn't start for some users.<br />
<br />
Currently, a few more "core" features are being refined or fixed. At the moment, the focus is on the MyTDULive profile, which shows odd values in walkable lobbies of other players. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=31" target="_blank" title="">6BB8BE4B-0919-4B2D-A560-BDD664F126FF.png</a> (Size: 6.82 MB / Downloads: 32)
<!-- end: postbit_attachments_attachment --><br />
<br />
After that, the news section will be updated so that the CRC can be marked as complete. <br />
The clubs have already been migrated, and some bugs have been fixed (they're now an external service). <br />
I had originally hoped to deliver the update before my birthday, but many things would have been unfinished and untested, so I decided to hold off. <br />
We’re not far from completing the entire project (the casino will get a full rework, and only Club vs. Club and house inviting are still missing).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Current State]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=19</link>
			<pubDate>Sat, 17 Aug 2024 05:21:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=19</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello everyone, </span><br />
<span style="font-size: medium;" class="mycode_size">first of all: another "news" update? No, not really. </span><br />
<span style="font-size: medium;" class="mycode_size">I just wanted to give a quick update on the recent work. </span><br />
<span style="font-size: medium;" class="mycode_size">Since I was on vacation, I dedicated my time—how exactly? </span><br />
<span style="font-size: medium;" class="mycode_size">Well, to the server. Originally, </span><br />
<span style="font-size: medium;" class="mycode_size">I had hoped to release the new update by the end of my vacation, </span><br />
<span style="font-size: medium;" class="mycode_size">but unfortunately, that won’t happen as some things are still not finished and most haven’t been thoroughly tested yet.</span><br />
<span style="font-size: medium;" class="mycode_size">In the past few days, I’ve invested a lot of time into improving the server. </span><br />
<span style="font-size: medium;" class="mycode_size">I’m not sure if I’ve mentioned it before, but I rebuilt the entire server from scratch. </span><br />
<span style="font-size: medium;" class="mycode_size">Some things are pretty much like they used to be, while others have changed. </span><br />
<span style="font-size: medium;" class="mycode_size">Additionally, I’ve continued to extract services from the proxy because it makes more sense, </span><br />
<span style="font-size: medium;" class="mycode_size">especially if a second server instance should run in the future.</span><br />
<span style="font-size: medium;" class="mycode_size">As you know, the lobby server recently received an update, and that’s already the reworked version. </span><br />
<span style="font-size: medium;" class="mycode_size">This means it works with both the "beta proxy" and the "live proxy" without needing to switch servers. </span><br />
<span style="font-size: medium;" class="mycode_size">The file loader and racing service are also new additions, handling files such as images and races centrally and passing them to the respective proxies. </span><br />
<span style="font-size: medium;" class="mycode_size">I’ve made the race server standalone now to make applying updates easier.</span><br />
<span style="font-size: medium;" class="mycode_size">Now, the big question: Where do we stand currently?</span><br />
<span style="font-size: medium;" class="mycode_size">Well, as mentioned, the proxy, file loader, and race server are finished, which is correct. </span><br />
<span style="font-size: medium;" class="mycode_size">The club server has also been completely rewritten, and a few missing elements were discovered here and there. </span><br />
<span style="font-size: medium;" class="mycode_size">That’s about it for now (keep in mind, I’m working alone on the code, server, and website, so this is a big step). </span><br />
<span style="font-size: medium;" class="mycode_size">Since the server was rewritten from scratch, the web interface also needs to be updated. I’ve worked on it intermittently so that at least the "user" functions are working for now.</span><br />
<span style="font-size: medium;" class="mycode_size">What’s left on the list? Well, there are two "servers" still waiting for a rewrite: </span><br />
<span style="font-size: medium;" class="mycode_size">The CRC Center, which will fix some issues and bring the ORC back, and the casino, which will take a bit more work. </span><br />
<span style="font-size: medium;" class="mycode_size">As the old players know, the slots had a different "feel" back then, and that’s what I’m aiming to recreate in PP2.</span><br />
<span style="font-size: medium;" class="mycode_size">Since I’ll be back at work next week, I won’t be able to invest as much time as I did over the past few days. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">So don’t expect a finished update this month.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">A small list of the changes so far? Sure, here it is:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">General:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Proxy Server</span>: Packet handling and player handling have been optimized.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Game Login</span>: In case of forgotten passwords, I’ve added new features that make resetting easier.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Resource Usage</span>: The proxy and external servers have been extremely improved, resulting in lower CPU usage and reduced RAM consumption. They can now handle more (currently simulated) players than the old server.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Error-proneness</span>: This has been further reduced.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">Changes in Game Features:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Friends List</span>: Should now work smoothly, whether you’re adding friends or loading the list.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Blacklist</span>: The blacklist has also been improved, allowing it to communicate with other servers (lobby, races). This feature will be reactivated after the update.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TDUMyLive</span>: Has been completely finalized (sorting, images) and now syncs with other servers. It’s also now available in race lobbies and the casino.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">House Images</span>: These have been adjusted to synchronize correctly during house invitations.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lobby Server</span>: Smal issues fixed, On Island Change Spot Change to dedect it better (Is already Live)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Race Lobby Server</span>: Fixes have been applied for club races. On the current server, it was possible for non-members to join a club-only race, causing a bug where the player was falsely listed as a club member.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fileloader</span>: The entire structure has been changed to better assign images and races to users.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Join/Leave</span>: This has finally been properly fixed. I tested it a hundred times before (joining/leaving/kicking) and, as always, found no errors</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Requests/Invites</span>: Should now function as intended.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club News</span>: Missing news items have been identified and added (e.g., club spot changes, two bugs have been fixed).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Player Stats</span>: These have also been completed. We now collect nearly all the data the game provides, but we don’t store everything. If there are interesting stats to discuss, we can consider storing them.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Database Structure</span>: The entire structure has been revised. The old server stored too much unnecessary data, which caused the database to grow significantly over the last two years. I’ve changed the layout, making the size significantly smaller.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">I think that’s about it for now. Want to see a few pictures? Sure, we can do that too</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
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<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=25" target="_blank" title="">Screenshot_1.jpg</a> (Size: 243.41 KB / Downloads: 28)
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<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
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<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
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<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<br />
<span style="font-size: medium;" class="mycode_size">Internal Infos (Just to see the usage now)</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=30" target="_blank" title="">Screenshot_6.jpg</a> (Size: 191.53 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello everyone, </span><br />
<span style="font-size: medium;" class="mycode_size">first of all: another "news" update? No, not really. </span><br />
<span style="font-size: medium;" class="mycode_size">I just wanted to give a quick update on the recent work. </span><br />
<span style="font-size: medium;" class="mycode_size">Since I was on vacation, I dedicated my time—how exactly? </span><br />
<span style="font-size: medium;" class="mycode_size">Well, to the server. Originally, </span><br />
<span style="font-size: medium;" class="mycode_size">I had hoped to release the new update by the end of my vacation, </span><br />
<span style="font-size: medium;" class="mycode_size">but unfortunately, that won’t happen as some things are still not finished and most haven’t been thoroughly tested yet.</span><br />
<span style="font-size: medium;" class="mycode_size">In the past few days, I’ve invested a lot of time into improving the server. </span><br />
<span style="font-size: medium;" class="mycode_size">I’m not sure if I’ve mentioned it before, but I rebuilt the entire server from scratch. </span><br />
<span style="font-size: medium;" class="mycode_size">Some things are pretty much like they used to be, while others have changed. </span><br />
<span style="font-size: medium;" class="mycode_size">Additionally, I’ve continued to extract services from the proxy because it makes more sense, </span><br />
<span style="font-size: medium;" class="mycode_size">especially if a second server instance should run in the future.</span><br />
<span style="font-size: medium;" class="mycode_size">As you know, the lobby server recently received an update, and that’s already the reworked version. </span><br />
<span style="font-size: medium;" class="mycode_size">This means it works with both the "beta proxy" and the "live proxy" without needing to switch servers. </span><br />
<span style="font-size: medium;" class="mycode_size">The file loader and racing service are also new additions, handling files such as images and races centrally and passing them to the respective proxies. </span><br />
<span style="font-size: medium;" class="mycode_size">I’ve made the race server standalone now to make applying updates easier.</span><br />
<span style="font-size: medium;" class="mycode_size">Now, the big question: Where do we stand currently?</span><br />
<span style="font-size: medium;" class="mycode_size">Well, as mentioned, the proxy, file loader, and race server are finished, which is correct. </span><br />
<span style="font-size: medium;" class="mycode_size">The club server has also been completely rewritten, and a few missing elements were discovered here and there. </span><br />
<span style="font-size: medium;" class="mycode_size">That’s about it for now (keep in mind, I’m working alone on the code, server, and website, so this is a big step). </span><br />
<span style="font-size: medium;" class="mycode_size">Since the server was rewritten from scratch, the web interface also needs to be updated. I’ve worked on it intermittently so that at least the "user" functions are working for now.</span><br />
<span style="font-size: medium;" class="mycode_size">What’s left on the list? Well, there are two "servers" still waiting for a rewrite: </span><br />
<span style="font-size: medium;" class="mycode_size">The CRC Center, which will fix some issues and bring the ORC back, and the casino, which will take a bit more work. </span><br />
<span style="font-size: medium;" class="mycode_size">As the old players know, the slots had a different "feel" back then, and that’s what I’m aiming to recreate in PP2.</span><br />
<span style="font-size: medium;" class="mycode_size">Since I’ll be back at work next week, I won’t be able to invest as much time as I did over the past few days. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">So don’t expect a finished update this month.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">A small list of the changes so far? Sure, here it is:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">General:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Proxy Server</span>: Packet handling and player handling have been optimized.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Game Login</span>: In case of forgotten passwords, I’ve added new features that make resetting easier.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Resource Usage</span>: The proxy and external servers have been extremely improved, resulting in lower CPU usage and reduced RAM consumption. They can now handle more (currently simulated) players than the old server.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Error-proneness</span>: This has been further reduced.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">Changes in Game Features:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Friends List</span>: Should now work smoothly, whether you’re adding friends or loading the list.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Blacklist</span>: The blacklist has also been improved, allowing it to communicate with other servers (lobby, races). This feature will be reactivated after the update.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TDUMyLive</span>: Has been completely finalized (sorting, images) and now syncs with other servers. It’s also now available in race lobbies and the casino.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">House Images</span>: These have been adjusted to synchronize correctly during house invitations.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lobby Server</span>: Smal issues fixed, On Island Change Spot Change to dedect it better (Is already Live)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Race Lobby Server</span>: Fixes have been applied for club races. On the current server, it was possible for non-members to join a club-only race, causing a bug where the player was falsely listed as a club member.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fileloader</span>: The entire structure has been changed to better assign images and races to users.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Join/Leave</span>: This has finally been properly fixed. I tested it a hundred times before (joining/leaving/kicking) and, as always, found no errors</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club Requests/Invites</span>: Should now function as intended.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Club News</span>: Missing news items have been identified and added (e.g., club spot changes, two bugs have been fixed).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Player Stats</span>: These have also been completed. We now collect nearly all the data the game provides, but we don’t store everything. If there are interesting stats to discuss, we can consider storing them.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Database Structure</span>: The entire structure has been revised. The old server stored too much unnecessary data, which caused the database to grow significantly over the last two years. I’ve changed the layout, making the size significantly smaller.</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">I think that’s about it for now. Want to see a few pictures? Sure, we can do that too</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=25" target="_blank" title="">Screenshot_1.jpg</a> (Size: 243.41 KB / Downloads: 28)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=26" target="_blank" title="">Screenshot_2.jpg</a> (Size: 311.77 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=27" target="_blank" title="">Screenshot_3.jpg</a> (Size: 184.58 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=28" target="_blank" title="">Screenshot_4.jpg</a> (Size: 178.71 KB / Downloads: 28)
<!-- end: postbit_attachments_attachment --></span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=29" target="_blank" title="">Screenshot_5.jpg</a> (Size: 62.23 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Internal Infos (Just to see the usage now)</span><br />
<span style="font-size: medium;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=30" target="_blank" title="">Screenshot_6.jpg</a> (Size: 191.53 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[July & August (24) Update]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=13</link>
			<pubDate>Mon, 29 Jul 2024 11:29:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=13</guid>
			<description><![CDATA[It has been some time since our last update, <br />
<br />
and as we approach the end of the month, <br />
I would like to provide a comprehensive overview of the recent progress and developments. <br />
I anticipate that some may feel not much has occurred or may question the necessity of this update.<br />
Nonetheless, let's delve into the details.<br />
As mentioned in our previous communication, <br />
<br />
I began the process of finalizing the ORC and TDUMyLive modules. <br />
This work has been largely completed. However, the implementation on the old server,<br />
which we referred to as the<span style="color: #ff4136;" class="mycode_color"> V2 Core</span>, no longer met our standards. The system became increasingly disorganized and inefficient.<br />
As a result, I initiated the development of the <span style="color: #2ecc40;" class="mycode_color">V3 Core</span>. <br />
This leads us to the common queries: why undertake this new development and when will the remaining tasks be completed? <br />
My approach is to ensure that any new system is only rolled out once the existing framework is perfected, <br />
which inherently means this process will take additional time.<br />
<br />
Regarding the new server, significant enhancements have been made. The server now operates with greater performance, <br />
can support more clients, and has undergone extensive bug fixing (Found small errors in the packet reader myself <img src="https://forum.project-paradise2.de/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_13" /> ). <br />
The following components have been completed:<span style="color: #666666;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Profiles, Userblacklist, MyTDULive, and Player Stats</span></span></span> (excluding Casino Stats), <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">Moderation</span></span>, Div.<span style="color: #666666;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b">Playerrequest Functions</span></span>. <br />
Additionally, the <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">file loader</span></span> has been revamped (Many functions are external, which are no longer required on the proxy), <br />
and the logging system has been restructured to facilitate easier moderation for our administrators. <br />
I have also completed the functionality to correct "Last Seen" players. If they had a savegame from previous days, the player list will now be accurately updated. <br />
The new server is currently in a beta phase, allowing us to monitor its performance and address any emerging issues.<br />
Looking ahead, our next major milestone is the completion of the new proxy. Upon its finalization, <br />
the CRC will release an update that includes the ORC and several enhancements. <br />
<br />
Following this, our focus will shift directly to the lobby server, where a few elements are still missing and some minor issues need resolution. <br />
Once these tasks are completed, I will revisit the casino module. Our research has indicated that the slots originally exhibited different in-game behavior, <br />
featuring multiline support which is absent in the current version. We aim to restore this functionality to align with the original gameplay experience.<br />
In summary, while the journey towards these enhancements is ongoing, each step is critical to ensure we deliver a robust and high-performing system. <br />
Your patience and continued support are greatly appreciated as we work towards these goals.<br />
<br />
Additionally, I have completely overhauled the moderation system. <br />
This means that all text-based inputs are now checked for inappropriate language. <br />
User images can now be banned (a native game feature). Here are some images:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=20" target="_blank" title="">image.png</a> (Size: 807.48 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Player Images now Banable<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=21" target="_blank" title="">Screenshot_2.jpg</a> (Size: 237.53 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Like other pictures<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=22" target="_blank" title="">Screenshot_3.jpg</a> (Size: 157.83 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
<br />
I have also developed several tools that make it visually easier for me to identify problems. <br />
With the entire RUDP system now running bidirectionally between client and server, <br />
it is simpler for me to detect packet loss. <br />
Additionally, these tools display several important pieces of information, as shown in the images.<br />
By the way, PP2 is the only community server that utilizes the game's RUDP layer and properly acknowledges packets.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=23" target="_blank" title="">Screenshot_4.jpg</a> (Size: 43.91 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=24" target="_blank" title="">Screenshot_5.jpg</a> (Size: 154.76 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
More? <span style="color: #17b529;" class="mycode_color">Soon</span> <img src="https://forum.project-paradise2.de/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></description>
			<content:encoded><![CDATA[It has been some time since our last update, <br />
<br />
and as we approach the end of the month, <br />
I would like to provide a comprehensive overview of the recent progress and developments. <br />
I anticipate that some may feel not much has occurred or may question the necessity of this update.<br />
Nonetheless, let's delve into the details.<br />
As mentioned in our previous communication, <br />
<br />
I began the process of finalizing the ORC and TDUMyLive modules. <br />
This work has been largely completed. However, the implementation on the old server,<br />
which we referred to as the<span style="color: #ff4136;" class="mycode_color"> V2 Core</span>, no longer met our standards. The system became increasingly disorganized and inefficient.<br />
As a result, I initiated the development of the <span style="color: #2ecc40;" class="mycode_color">V3 Core</span>. <br />
This leads us to the common queries: why undertake this new development and when will the remaining tasks be completed? <br />
My approach is to ensure that any new system is only rolled out once the existing framework is perfected, <br />
which inherently means this process will take additional time.<br />
<br />
Regarding the new server, significant enhancements have been made. The server now operates with greater performance, <br />
can support more clients, and has undergone extensive bug fixing (Found small errors in the packet reader myself <img src="https://forum.project-paradise2.de/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_13" /> ). <br />
The following components have been completed:<span style="color: #666666;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Profiles, Userblacklist, MyTDULive, and Player Stats</span></span></span> (excluding Casino Stats), <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">Moderation</span></span>, Div.<span style="color: #666666;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b">Playerrequest Functions</span></span>. <br />
Additionally, the <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">file loader</span></span> has been revamped (Many functions are external, which are no longer required on the proxy), <br />
and the logging system has been restructured to facilitate easier moderation for our administrators. <br />
I have also completed the functionality to correct "Last Seen" players. If they had a savegame from previous days, the player list will now be accurately updated. <br />
The new server is currently in a beta phase, allowing us to monitor its performance and address any emerging issues.<br />
Looking ahead, our next major milestone is the completion of the new proxy. Upon its finalization, <br />
the CRC will release an update that includes the ORC and several enhancements. <br />
<br />
Following this, our focus will shift directly to the lobby server, where a few elements are still missing and some minor issues need resolution. <br />
Once these tasks are completed, I will revisit the casino module. Our research has indicated that the slots originally exhibited different in-game behavior, <br />
featuring multiline support which is absent in the current version. We aim to restore this functionality to align with the original gameplay experience.<br />
In summary, while the journey towards these enhancements is ongoing, each step is critical to ensure we deliver a robust and high-performing system. <br />
Your patience and continued support are greatly appreciated as we work towards these goals.<br />
<br />
Additionally, I have completely overhauled the moderation system. <br />
This means that all text-based inputs are now checked for inappropriate language. <br />
User images can now be banned (a native game feature). Here are some images:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=20" target="_blank" title="">image.png</a> (Size: 807.48 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Player Images now Banable<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=21" target="_blank" title="">Screenshot_2.jpg</a> (Size: 237.53 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
Like other pictures<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=22" target="_blank" title="">Screenshot_3.jpg</a> (Size: 157.83 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment --><br />
<br />
I have also developed several tools that make it visually easier for me to identify problems. <br />
With the entire RUDP system now running bidirectionally between client and server, <br />
it is simpler for me to detect packet loss. <br />
Additionally, these tools display several important pieces of information, as shown in the images.<br />
By the way, PP2 is the only community server that utilizes the game's RUDP layer and properly acknowledges packets.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=23" target="_blank" title="">Screenshot_4.jpg</a> (Size: 43.91 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=24" target="_blank" title="">Screenshot_5.jpg</a> (Size: 154.76 KB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><br />
<br />
More? <span style="color: #17b529;" class="mycode_color">Soon</span> <img src="https://forum.project-paradise2.de/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[June & July (24) Update]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=4</link>
			<pubDate>Mon, 08 Jul 2024 10:59:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=4</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hello everyone</span>,</span><br />
<span style="font-size: large;" class="mycode_size">As always, we're here to announce some small progress. Now that we have a forum, I can share the progress updates here.</span><br />
<span style="font-size: large;" class="mycode_size">Regarding last month's update: Many of you might have noticed that the lobby service has been revamped. </span><br />
<span style="font-size: large;" class="mycode_size">We've discarded the server-created lobbies and, after much deliberation, found a solution to have players create the lobbies themselves. </span><br />
<span style="font-size: large;" class="mycode_size">This means the server now only sends the player data to the host. Once the host confirms the player's acceptance, the player is marked as "in lobby" If this does not happen, </span><br />
<span style="font-size: large;" class="mycode_size">another host is tried, or the host themselves is sent to the player, depending on the situation. This ensures that ghost lobbies are now a thing of the past.</span><br />
<span style="font-size: large;" class="mycode_size">The lobby server is not yet fully developed. Functions such as blocked players, </span><br />
<span style="font-size: large;" class="mycode_size">prioritized players (like friends), and house inviting still need to be implemented and repaired.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">This Month's Update<br />
</span></span><br />
<span style="font-size: large;" class="mycode_size">Regarding this month's update, we can say that it will affect the CRC. </span><br />
<span style="font-size: large;" class="mycode_size">We are now able to bring back official races. </span><br />
<span style="font-size: large;" class="mycode_size">This feature is still in development, and as part of this process, the file loader will be overhauled. </span><br />
<span style="font-size: large;" class="mycode_size">Unfortunately, this will require users to re-upload their images. However, </span><br />
<span style="font-size: large;" class="mycode_size">over time, we have found that the file structure can be handled much better and more efficiently, </span><br />
<span style="font-size: large;" class="mycode_size">and we will be implementing these improvements.</span><br />
<span style="font-size: large;" class="mycode_size">For the ORC itself, we had to build a small tool that allows us to push these races. </span><br />
<span style="font-size: large;" class="mycode_size">This means we are now able to read and understand the .Ig2 race files, </span><br />
<span style="font-size: large;" class="mycode_size">which will also have an impact on the CRC, which will undergo some additional revisions. </span><br />
<span style="font-size: large;" class="mycode_size">When this update will be released is still uncertain, but we will keep you informed.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=9" target="_blank" title="">Screenshot_1.jpg</a> (Size: 51.24 KB / Downloads: 79)
<!-- end: postbit_attachments_attachment --></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.project-paradise2.de/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=10" target="_blank" title="">Screenshot_2.jpg</a> (Size: 160.07 KB / Downloads: 78)
<!-- end: postbit_attachments_attachment --></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hello everyone</span>,</span><br />
<span style="font-size: large;" class="mycode_size">As always, we're here to announce some small progress. Now that we have a forum, I can share the progress updates here.</span><br />
<span style="font-size: large;" class="mycode_size">Regarding last month's update: Many of you might have noticed that the lobby service has been revamped. </span><br />
<span style="font-size: large;" class="mycode_size">We've discarded the server-created lobbies and, after much deliberation, found a solution to have players create the lobbies themselves. </span><br />
<span style="font-size: large;" class="mycode_size">This means the server now only sends the player data to the host. Once the host confirms the player's acceptance, the player is marked as "in lobby" If this does not happen, </span><br />
<span style="font-size: large;" class="mycode_size">another host is tried, or the host themselves is sent to the player, depending on the situation. This ensures that ghost lobbies are now a thing of the past.</span><br />
<span style="font-size: large;" class="mycode_size">The lobby server is not yet fully developed. Functions such as blocked players, </span><br />
<span style="font-size: large;" class="mycode_size">prioritized players (like friends), and house inviting still need to be implemented and repaired.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">This Month's Update<br />
</span></span><br />
<span style="font-size: large;" class="mycode_size">Regarding this month's update, we can say that it will affect the CRC. </span><br />
<span style="font-size: large;" class="mycode_size">We are now able to bring back official races. </span><br />
<span style="font-size: large;" class="mycode_size">This feature is still in development, and as part of this process, the file loader will be overhauled. </span><br />
<span style="font-size: large;" class="mycode_size">Unfortunately, this will require users to re-upload their images. However, </span><br />
<span style="font-size: large;" class="mycode_size">over time, we have found that the file structure can be handled much better and more efficiently, </span><br />
<span style="font-size: large;" class="mycode_size">and we will be implementing these improvements.</span><br />
<span style="font-size: large;" class="mycode_size">For the ORC itself, we had to build a small tool that allows us to push these races. </span><br />
<span style="font-size: large;" class="mycode_size">This means we are now able to read and understand the .Ig2 race files, </span><br />
<span style="font-size: large;" class="mycode_size">which will also have an impact on the CRC, which will undergo some additional revisions. </span><br />
<span style="font-size: large;" class="mycode_size">When this update will be released is still uncertain, but we will keep you informed.</span><br />
<br />
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			<title><![CDATA[PP2 Forum]]></title>
			<link>https://forum.project-paradise2.de/showthread.php?tid=1</link>
			<pubDate>Sat, 06 Jul 2024 13:12:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.project-paradise2.de/member.php?action=profile&uid=1">Kuxii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.project-paradise2.de/showthread.php?tid=1</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">We are now launching the forum as an alternative to Discord, </span><br />
<span style="font-size: medium;" class="mycode_size">as the platform itself does not provide clear leadership. </span><br />
<span style="font-size: medium;" class="mycode_size">Over recent times, I have repeatedly observed the same questions being asked and the same answers being given each day. </span><br />
<span style="font-size: medium;" class="mycode_size">This indicates a lack of structure and leads to inefficient resource utilization. </span><br />
<span style="font-size: medium;" class="mycode_size">With the introduction of this forum, we aim to establish a clearer and more effective communication structure.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We have already compiled comprehensive guides to provide orientation and assistance. </span><br />
<span style="font-size: medium;" class="mycode_size">Unfortunately, these resources have not been utilized to their full potential. Due to these challenges,</span><br />
<span style="font-size: medium;" class="mycode_size"> I have personally decided to step away from Discord. The ongoing chaos and difficulty in addressing </span><br />
<span style="font-size: medium;" class="mycode_size">issues promptly have significantly influenced this decision.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">To address issues more directly and provide timely updates on progress and forthcoming developments,</span><br />
<span style="font-size: medium;" class="mycode_size">I propose introducing regular monthly updates. </span><br />
<span style="font-size: medium;" class="mycode_size">These updates will not only document our current progress but also provide insights into future developments and planned initiatives. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Currently, it is not possible to log in with the used PP2 server logins here. </span></span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">This means that a new account must be created. </span></span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">We are working on a solution to make registration unnecessary. </span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">We are now launching the forum as an alternative to Discord, </span><br />
<span style="font-size: medium;" class="mycode_size">as the platform itself does not provide clear leadership. </span><br />
<span style="font-size: medium;" class="mycode_size">Over recent times, I have repeatedly observed the same questions being asked and the same answers being given each day. </span><br />
<span style="font-size: medium;" class="mycode_size">This indicates a lack of structure and leads to inefficient resource utilization. </span><br />
<span style="font-size: medium;" class="mycode_size">With the introduction of this forum, we aim to establish a clearer and more effective communication structure.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We have already compiled comprehensive guides to provide orientation and assistance. </span><br />
<span style="font-size: medium;" class="mycode_size">Unfortunately, these resources have not been utilized to their full potential. Due to these challenges,</span><br />
<span style="font-size: medium;" class="mycode_size"> I have personally decided to step away from Discord. The ongoing chaos and difficulty in addressing </span><br />
<span style="font-size: medium;" class="mycode_size">issues promptly have significantly influenced this decision.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">To address issues more directly and provide timely updates on progress and forthcoming developments,</span><br />
<span style="font-size: medium;" class="mycode_size">I propose introducing regular monthly updates. </span><br />
<span style="font-size: medium;" class="mycode_size">These updates will not only document our current progress but also provide insights into future developments and planned initiatives. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Currently, it is not possible to log in with the used PP2 server logins here. </span></span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">This means that a new account must be created. </span></span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">We are working on a solution to make registration unnecessary. </span></span></span>]]></content:encoded>
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